Affective Computing Market by Technology (Touch-based and Touchless), Component (Software (Speech Recognition and Gesture Recognition) and Hardware (Sensors, Cameras, and Storage Devices and Processors)), Vertical, and Region - Global Forecast to 2025

感情コンピューティングの世界市場予測:技術別(タッチベース、タッチレス)、コンポーネント別(ソフトウェア(音声認識、ジェスチャー認識)、ハードウェア(センサー、カメラ、ストレージデバイス・プロセッサー))、産業別、地域別

◆タイトル:Affective Computing Market by Technology (Touch-based and Touchless), Component (Software (Speech Recognition and Gesture Recognition) and Hardware (Sensors, Cameras, and Storage Devices and Processors)), Vertical, and Region - Global Forecast to 2025
◆商品コード:TC 3707
◆調査・発行会社:MarketsandMarkets
◆発行日:2020年6月30日
◆ページ数:285
◆レポート形式:PDF / 英語
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◆調査対象地域:グローバル
◆産業分野:通信
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【レポートの概要】

MarketsandMarkets社は感情コンピューティングの世界市場が2020年140億ドルから2025年286億ドルまで、年平均37.4%成長すると予想しています。本調査レポートでは、感情コンピューティングの世界市場を詳細に調査・分析し、イントロダクション、調査手法、エグゼクティブサマリー、プレミアムインサイト、市場概要・市場動向、技術別(タッチベース、タフレス)分析、コンポーネント別(ソフトウェア、ハードウェア)分析、ソフトウェア別(音声認識、ジェスチャー認識、顔特徴抽出、分析ソフトウェア、エンタープライズソフトウェア)分析、ハードウェア別(センサー、カメラ、ストレージデバイス・プロセッサ、その他)分析、産業別(学術・研究、メディア・エンターテインメント、政府・防衛、医療・生活科学、IT・通信)分析、隣接市場、地域別分析、競争状況、企業概要などを含め、ご提供しております。
・イントロダクション
・調査手法
・エグゼクティブサマリー
・プレミアムインサイト
・市場概要・市場動向
・感情コンピューティングの世界市場規模:技術別(タッチベース、タフレス)
・感情コンピューティングの世界市場規模:コンポーネント別(ソフトウェア、ハードウェア)
・感情コンピューティングの世界市場規模:ソフトウェア別(音声認識、ジェスチャー認識、顔特徴抽出、分析ソフトウェア、エンタープライズソフトウェア)
・感情コンピューティングの世界市場規模:ハードウェア別(センサー、カメラ、ストレージデバイス・プロセッサ、その他)
・感情コンピューティングの世界市場規模:産業別(学術・研究、メディア・エンターテインメント、政府・防衛、医療・生活科学、IT・通信)
・ブランド概要
・感情コンピューティングの世界市場規模:地域別
・隣接市場
・競争状況
・企業概要

“Deployment of emotion AI-related technologies in customer interaction solutions across retail and healthcare verticals and growing adoption of virtual assistants for healthcare and entertainment purposes are driving the overall growth of the affective computing market.”
The global affective computing market size in the post-COVID-19 scenario is projected to grow from USD 28.6 billion in 2020 to USD 140.0 billion by 2025, at a CAGR of 37.4% during the forecast period. Technological advancements, along with the rising adoption of advanced electronic devices, are projected to stimulate the growth of the market during the forecast period. Voice-activated biometrics used for security purposes help in providing access to authenticated users for performing a transaction, therefore, surging the use of affective computing solutions across the globe.

“By component, the software segmentis estimated to hold a larger market sizethan the hardware segment in 2025.”
The increasing need to capture customer behavior & personality, the demand for software platforms for the provision of efficient learning tools in educational institutes, and the rapidly growing use of supportive tools for medical emergencies are the major drivers that have bolstered the software providers to offer affective computing software platforms. Growing virtualization across industries and the adoption of cloud computing is promoting the demand for software-based affective computing solutions in various countries. Moreover, software installations are suitable for business entities that are dynamic in nature and usually have a limited budget allocated for deploying new infrastructure.
By software, facial feature extraction is expected to registera higher growth rate than any other software segmentsduring the forecast period in the affective computing market.
Facial recognition is a type of biometric software that is used to scan, store, and recognize human faces by comparing digital images with those stored in databases. One of the major advantages of facial recognition is that it enables the identification of a person by comparing a person’s image with that stored in the database, resulting in a higher level of security. Facial recognition has found increasing usage where it is used by defense personnel to identify criminals and by enterprises to identify personnel to prevent any unauthorized use of the enterprise resources.

“The Asia Pacific affective computing market is expected to register the highest growth rate during the forecast period.”
APAC has witnessed advanced and dynamic adoption of new technologies and expected to record the highest CAGR in the global affective computing market during the forecast period. APAC constitutes major economies, such as China, India, Japan, and Australia, which are expected to register high growth in the affective computing industry.

Verticals, such as healthcare and life sciences, government, and IT and telecom, are expected to adopt affective computing solutions at the highest rate in the region. Companies operating in APAC would benefit from the flexible economic conditions, industrialization–motivated policies of the governments, as well as from the growing digitalization, which is expected to have a significant impact on the business community.
• By Company Type: Tier 1 – 30%, Tier 2 – 45%, and Tier 3 – 25%
• By Designation: C-level – 35%, D-level – 35%, and Others – 30%
• By Region: North America – 45%,Europe– 25%, Asia Pacific– 25%, RoW – 5%

Major vendors offeringaffective computing solutions includeGoogle (US), Microsoft (US), IBM (US), Apple (US), Qualcomm (US), Affectiva (US), Elliptic Labs (Norway), Eyesight Technologies (Israel), Sony Depthsensing Solutions (Belgium), Intel (US), Pyreos (UK), Cognitec Systems (Germany), Beyond Verbal (Israel), GestureTek (Canada), SightCorp (Noord-Holland), CrowdEmotion (UK), Kairos (US), nViso (Switzerland), PointGrab (US), Eyeris (US), Numenta (US).The affective computing market study includes an in-depth competitive analysis of these key market players,along with their profiles, recent developments, and key market strategies.

Research Coverage
The market study covers theaffective computing market size across segments. It aims at estimating the market size and the growth potential of this market across different segments by technology, component, software, hardware, vertical, and region. The study also includes an in-depth competitive analysis of the key market players, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report
The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall affective computing market and its subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and to plan suitable go-to-market strategies. The report will also help stakeholders understand the pulse of the market and provide them with information on key market drivers, restraints, challenges, and opportunities.

【レポートの目次】

1 INTRODUCTION
INTRODUCTION TO COVID-19
1.1 COVID-19 HEALTH ASSESSMENT
1.2 COVID-19 ECONOMIC ASSESSMENT
1.2.1 COVID-19 ECONOMIC IMPACT: SCENARIO ASSESSMENT
1.3 OBJECTIVES OF THE STUDY
1.4 MARKET DEFINITION
1.4.1 INCLUSIONS AND EXCLUSIONS
1.5 MARKET SCOPE
1.5.1 MARKET SEGMENTATION
1.5.2 REGIONS COVERED
1.6 YEARS CONSIDERED FOR THE STUDY
1.7 CURRENCY CONSIDERED
1.8 STAKEHOLDERS

2 RESEARCH METHODOLOGY
2.1 RESEARCH DATA
2.1.1 SECONDARY DATA
2.1.2 PRIMARY DATA
2.1.2.1 Breakup of primary profiles
2.1.2.2 Key industry insights
2.2 MARKET BREAKUP AND DATA TRIANGULATION
2.3 MARKET SIZE ESTIMATION
2.3.1 TOP-DOWN APPROACH
2.3.2 BOTTOM-UP APPROACH
2.4 MARKET FORECAST
2.5 ASSUMPTIONS FOR THE STUDY
2.6 LIMITATIONS OF THE STUDY

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS
4.1 ATTRACTIVE MARKET OPPORTUNITIES IN THE AFFECTIVE COMPUTING MARKET
4.2 AFFECTIVE COMPUTING MARKET, MARKET SHARE OF TOP 3 VERTICALS AND REGIONS, 2020
4.3 AFFECTIVE COMPUTING MARKET, BY COMPONENT, 2020–2025
4.4 AFFECTIVE COMPUTING MARKET, BY SOFTWARE, 2020–2025
4.5 AFFECTIVE COMPUTING MARKET, BY HARDWARE, 2020–2025

5 MARKET OVERVIEW AND INDUSTRY TRENDS
5.1 INTRODUCTION
5.2 MARKET DYNAMICS
5.2.1 DRIVERS
5.2.1.1 Growing need for telehealth-related affective computing solutions
5.2.1.2 Rising need for socially intelligent artificial agents
5.2.1.3 Increasing adoption of wearable devices and growing internet penetration across industry verticals
5.2.1.4 Technological advancements across the globe
5.2.1.5 Growing need for high operational excellence, increased resource utilization, and enhanced productivity
5.2.2 RESTRAINTS
5.2.2.1 High production cost of affective computing systems
5.2.2.2 Gap between academic research and real-life applications
5.2.3 OPPORTUNITIES
5.2.3.1 Growing inclination toward industry-specific solutions
5.2.3.2 Increasing government initiatives to leverage the benefits of emotion AI/affective computing technology
5.2.3.3 Growing adoption of cloud-based applications and services
5.2.3.4 Growing number of partnerships and widening ecosystems
5.2.4 CHALLENGES
5.2.4.1 Complex systems for emotion recognition
5.2.4.2 Lack of knowledge and awareness and technical challenges
5.2.4.3 High power consumption of wearable computing devices
5.3 COVID-19 PANDEMIC-DRIVEN MARKET DYNAMICS AND FACTOR ANALYSIS
5.3.1 DRIVERS AND OPPORTUNITIES
5.3.2 RESTRAINTS AND CHALLENGES
5.4 ETHICS OF MEASURING EMOTIONS
5.5 KEY GUARDRAILS FOR ADOPTION OF AFFECTIVE COMPUTING
5.6 INNOVATION SPOTLIGHT
5.6.1 NEURODATA LAB
5.6.2 EMTEQ
5.6.3 SENSUM
5.7 USE CASES
5.7.1 USE CASES: GAMING
5.7.2 USE CASES: GOVERNMENT AND DEFENSE
5.7.3 USE CASES: AUTOMOTIVE
5.7.4 USE CASES: HIGH-TECH

6 AFFECTIVE COMPUTING MARKET, BY TECHNOLOGY
6.1 INTRODUCTION
6.1.1 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
6.2 TOUCH-BASED
6.2.1 TOUCH-BASED AFFECTIVE COMPUTING: COVID-19 MARKET DRIVERS
6.2.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
6.3 TOUCHLESS
6.3.1 TOUCHLESS AFFECTIVE COMPUTING: COVID-19 MARKET DRIVERS
6.3.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025

7 AFFECTIVE COMPUTING MARKET, BY COMPONENT
7.1 INTRODUCTION
7.1.1 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
7.2 SOFTWARE
7.2.1 MARKET ESTIMATES AND FORECAST, BY REGION 2014–2025
7.3 HARDWARE
7.3.1 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025

8 AFFECTIVE COMPUTING MARKET, BY SOFTWARE
8.1 INTRODUCTION
8.1.1 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
8.2 SPEECH RECOGNITION
8.2.1 SPEECH RECOGNITION: COVID-19 MARKET DRIVERS
8.2.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
8.3 GESTURE RECOGNITION
8.3.1 GESTURE RECOGNITION: COVID-19 MARKET DRIVERS
8.3.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
8.4 FACIAL FEATURE EXTRACTION
8.4.1 FACIAL FEATURE EXTRACTION: COVID-19 MARKET DRIVERS
8.4.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
8.5 ANALYTICS SOFTWARE
8.5.1 ANALYTICS SOFTWARE: COVID-19 MARKET DRIVERS
8.5.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
8.6 ENTERPRISE SOFTWARE
8.6.1 ENTERPRISE SOFTWARE: COVID-19 MARKET DRIVERS
8.6.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025

9 AFFECTIVE COMPUTING MARKET, BY HARDWARE
9.1 INTRODUCTION
9.1.1 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
9.2 SENSORS
9.2.1 SENSORS: COVID-19 MARKET DRIVERS
9.2.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
9.3 CAMERAS
9.3.1 CAMERAS: COVID-19 MARKET DRIVERS
9.3.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
9.4 STORAGE DEVICES AND PROCESSORS
9.4.1 STORAGE DEVICES AND PROCESSORS: COVID-19 MARKET DRIVERS
9.4.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
9.5 OTHERS
9.5.1 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025

10 AFFECTIVE COMPUTING MARKET, BY VERTICAL
10.1 INTRODUCTION
10.1.1 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
10.2 ACADEMIA AND RESEARCH
10.2.1 AFFECTIVE COMPUTING MARKET SIZE IN ACADEMIA AND RESEARCH: COVID-19 MARKET DRIVERS
10.2.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.3 MEDIA AND ENTERTAINMENT
10.3.1 AFFECTIVE COMPUTING MARKET SIZE IN MEDIA AND ENTERTAINMENT: COVID-19 MARKET DRIVERS
10.3.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.4 GOVERNMENT AND DEFENSE
10.4.1 AFFECTIVE COMPUTING MARKET SIZE IN GOVERNMENT AND DEFENSE: COVID-19 MARKET DRIVERS
10.4.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.5 HEALTHCARE AND LIFE SCIENCES
10.5.1 AFFECTIVE COMPUTING MARKET SIZE IN HEALTHCARE AND LIFESCIENCES: COVID-19 MARKET DRIVERS
10.5.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.6 IT AND TELECOM
10.6.1 AFFECTIVE COMPUTING MARKET SIZE IN IT AND TELECOM: COVID-19 MARKET DRIVERS
10.6.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.7 RETAIL AND ECOMMERCE
10.7.1 AFFECTIVE COMPUTING MARKET SIZE IN RETAIL AND ECOMMERCE: COVID-19 MARKET DRIVERS
10.7.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.8 AUTOMOTIVE
10.8.1 AFFECTIVE COMPUTING MARKET SIZE IN AUTOMOTIVE: COVID-19 MARKET DRIVERS
10.8.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.9 BANKING, FINANCIAL SERVICES, AND INSURANCE
10.9.1 AFFECTIVE COMPUTING MARKET SIZE IN BANKING, FINANCIAL SERVICES, AND INSURANCE: COVID-19 MARKET DRIVERS
10.9.2 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
10.10 OTHERS
10.10.1 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025

11 AFFECTIVE COMPUTING MARKET, BY REGION
11.1 INTRODUCTION
11.1.1 MARKET ESTIMATES AND FORECAST, BY REGION, 2014–2025
11.2 NORTH AMERICA
11.2.1 NORTH AMERICA: COVID-19 MARKET DRIVERS
11.2.2 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.2.3 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.2.4 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.2.5 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.2.6 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.2.7 MARKET ESTIMATES AND FORECAST, BY COUNTRY, 2014–2025
11.2.8 US
11.2.9 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.2.10 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.2.11 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.2.12 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.2.13 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.2.14 CANADA
11.2.15 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.2.16 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.2.17 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.2.18 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.2.19 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.3 EUROPE
11.3.1 EUROPE: COVID-19 MARKET DRIVERS
11.3.2 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.3.3 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.3.4 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.3.5 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.3.6 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.3.7 MARKET ESTIMATES AND FORECAST, BY COUNTRY, 2014–2025
11.3.8 UK
11.3.9 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.3.10 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.3.11 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.3.12 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.3.13 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.3.14 GERMANY
11.3.15 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.3.16 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.3.17 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.3.18 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.3.19 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.3.20 REST OF EUROPE
11.3.21 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.3.22 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.3.23 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.3.24 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.3.25 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.4 APAC
11.4.1 APAC: COVID-19 MARKET DRIVERS
11.4.2 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.4.3 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.4.4 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.4.5 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.4.6 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.4.7 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.4.8 CHINA
11.4.9 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.4.10 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.4.11 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.4.12 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.4.13 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.4.14 JAPAN
11.4.15 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.4.16 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.4.17 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.4.18 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.4.19 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.4.20 AUSTRALIA
11.4.21 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.4.22 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.4.23 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.4.24 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.4.25 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.4.26 REST OF APAC
11.4.27 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.4.28 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.4.29 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.4.30 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.4.31 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.5 REST OF THE WORLD
11.5.1 ROW: COVID-19 MARKET DRIVERS
11.5.2 MARKET ESTIMATES AND FORECAST, BY TECHNOLOGY, 2014–2025
11.5.3 MARKET ESTIMATES AND FORECAST, BY COMPONENT, 2014–2025
11.5.4 MARKET ESTIMATES AND FORECAST, BY SOFTWARE, 2014–2025
11.5.5 MARKET ESTIMATES AND FORECAST, BY HARDWARE, 2014–2025
11.5.6 MARKET ESTIMATES AND FORECAST, BY VERTICAL, 2014–2025
11.5.7 MARKET ESTIMATES AND FORECAST, BY COUNTRY, 2014–2025
11.5.8 MIDDLE EAST & AFRICA
11.5.9 LATIN AMERICA

12 COMPETITIVE LANDSCAPE
12.1 INTRODUCTION
12.2 COMPETITIVE LEADERSHIP MAPPING
12.2.1 VISIONARY LEADERS
12.2.2 DYNAMIC DIFFERENTIATORS
12.2.3 INNOVATORS
12.2.4 EMERGING COMPANIES
12.3 COMPETITIVE SCENARIO
12.3.1 NEW PRODUCT LAUNCHES AND PRODUCT ENHANCEMENTS
12.3.2 PARTNERSHIPS AND COLLABORATIONS
12.3.3 MERGERS AND ACQUISITIONS

13 COMPANY PROFILES
13.1 INTRODUCTION
13.2 GOOGLE
13.2.1 BUSINESS OVERVIEW
13.2.2 PRODUCTS OFFERED
13.2.3 RECENT DEVELOPMENTS
13.2.4 SWOT ANALYSIS
13.3 MICROSOFT
13.3.1 BUSINESS OVERVIEW
13.3.2 PRODUCTS OFFERED
13.3.3 RECENT DEVELOPMENTS
13.3.4 SWOT ANALYSIS
13.4 IBM
13.4.1 BUSINESS OVERVIEW
13.4.2 PRODUCTS OFFERED
13.4.3 SWOT ANALYSIS
13.5 APPLE
13.5.1 BUSINESS OVERVIEW
13.5.2 SERVICES OFFERED
13.5.3 RECENT DEVELOPMENTS
13.5.4 SWOT ANALYSIS
13.6 QUALCOMM
13.6.1 BUSINESS OVERVIEW
13.6.2 PRODUCTS OFFERED
13.6.3 RECENT DEVELOPMENTS
13.6.4 SWOT ANALYSIS
13.7 AFFECTIVA
13.7.1 BUSINESS OVERVIEW
13.7.2 PRODUCTS OFFERED
13.7.3 RECENT DEVELOPMENTS
13.8 ELLIPTIC LABS
13.8.1 BUSINESS OVERVIEW
13.8.2 PRODUCTS OFFERED
13.8.3 RECENT DEVELOPMENTS
13.9 EYESIGHT TECHNOLOGIES
13.9.1 BUSINESS OVERVIEW
13.9.2 PRODUCTS OFFERED
13.9.3 RECENT DEVELOPMENTS
13.10 SONY DEPTHSENSING SOLUTIONS
13.10.1 BUSINESS OVERVIEW
13.10.2 PRODUCTS OFFERED
13.11 INTEL
13.11.1 BUSINESS OVERVIEW
13.11.2 PRODUCTS OFFERED
13.11.3 RECENT DEVELOPMENTS
13.12 PYREOS
13.13 COGNITEC SYSTEMS
13.14 BEYOND VERBAL
13.15 GESTURETEK
13.16 SIGHTCORP
13.17 CROWDEMOTION
13.18 KAIROS
13.19 NVISO
13.20 POINTGRAB
13.21 EYERIS
13.22 NUMENTA
13.23 OTHER RELATED COMPANIES
13.24 RIGHT TO WIN

14 ADJACENT MARKETS
14.1 INTRODUCTION TO ADJACENT MARKETS
14.2 LIMITATIONS
14.3 AFFECTIVE COMPUTING ECOSYSTEM AND ADJACENT MARKETS
14.4 EDGE AI SOFTWARE MARKET
14.4.1 EDGE AI SOFTWARE MARKET, BY DATA SOURCE
14.4.2 EDGE AI SOFTWARE MARKET, BY VERTICAL
14.5 FACIAL RECOGNITION MARKET
14.5.1 FACIAL RECOGNITION MARKET, BY SOFTWARE TOOL
14.5.2 FACIAL RECOGNITION MARKET, BY VERTICAL
14.6 EMOTION DETECTION AND RECOGNITION MARKET
14.6.1 EMOTION DETECTION AND RECOGNITION MARKET, BY SOFTWARE TOOL
14.6.2 EMOTION DETECTION AND RECOGNITION MARKET, BY APPLICATION AREA

15 APPENDIX
15.1 DISCUSSION GUIDE
15.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
15.3 AVAILABLE CUSTOMIZATIONS
15.4 RELATED REPORTS
15.5 AUTHOR DETAILS



★調査レポート[感情コンピューティングの世界市場予測:技術別(タッチベース、タッチレス)、コンポーネント別(ソフトウェア(音声認識、ジェスチャー認識)、ハードウェア(センサー、カメラ、ストレージデバイス・プロセッサー))、産業別、地域別] ( Affective Computing Market by Technology (Touch-based and Touchless), Component (Software (Speech Recognition and Gesture Recognition) and Hardware (Sensors, Cameras, and Storage Devices and Processors)), Vertical, and Region - Global Forecast to 2025 / TC 3707) 販売に関する免責事項
[感情コンピューティングの世界市場予測:技術別(タッチベース、タッチレス)、コンポーネント別(ソフトウェア(音声認識、ジェスチャー認識)、ハードウェア(センサー、カメラ、ストレージデバイス・プロセッサー))、産業別、地域別] ( Affective Computing Market by Technology (Touch-based and Touchless), Component (Software (Speech Recognition and Gesture Recognition) and Hardware (Sensors, Cameras, and Storage Devices and Processors)), Vertical, and Region - Global Forecast to 2025 / TC 3707) についてEメールでお問い合わせ


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