Volumetric Video Market by Volumetric Capture (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports, Events and Entertainment, Medical, Signage, Education & Training), & Content Delivery and Region - Global Forecast to 2025

ボリューメトリックビデオの世界市場予測(~2025年)

◆タイトル:Volumetric Video Market by Volumetric Capture (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports, Events and Entertainment, Medical, Signage, Education & Training), & Content Delivery and Region - Global Forecast to 2025
◆商品コード:SE 6262
◆調査・発行会社:MarketsandMarkets
◆発行日:2020年2月28日
◆ページ数:153
◆レポート形式:PDF / 英語
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【レポートの概要】

MarketsandMarkets社はボリューメトリックビデオの世界市場が、2020年14億ドルから2025年58憶ドルまで、年平均32.8%成長すると予測しています。本調査レポートでは、ボリューメトリックビデオの世界市場について調査・分析し、イントロダクション、調査手法、エグゼクティブサマリー、プレミアムインサイト、市場動向、産業トレンド、ボリューメトリック・キャプチャ別(ハードウェア、ソフトウェア、サービス)分析、用途別(スポーツ、イベント、エンターテイメント、医療、サイネージ、教育、トレーニング)分析、コンテンツ配信別(プロジェクター、AR/VR、スマートフォン、ボリューメトリックディスプレイ)分析、地域別分析、競争状況、企業概要などを含め、次の構成でお届け致します。
・イントロダクション
・調査手法
・エグゼクティブサマリー
・プレミアムインサイト
・市場動向
・産業トレンド
・ボリューメトリックビデオの世界市場:ボリューメトリック・キャプチャ別(ハードウェア、ソフトウェア、サービス)
・ボリューメトリックビデオの世界市場:用途別(スポーツ、イベント、エンターテイメント、医療、サイネージ、教育、トレーニング)
・ボリューメトリックビデオの世界市場:コンテンツ配信別(プロジェクター、AR/VR、スマートフォン、ボリューメトリックディスプレイ)
・ボリューメトリックビデオの世界市場:地域別
・競争状況
・企業概要

“Increase in adoption of 3D content in the sports sector is the major factor driving the growth of the volumetric video market.”
The global volumetric video market size is estimated to grow from USD 1.4 billion in 2020 to USD 5.8 billion by 2025, at a CAGR of 32.8% between 2020 and 2025. The most significant factor driving the growth of this market is the increase in demand for improved match viewing experience in sports applications.

“Rising need for volumetric video technology in events and creative advertisement drives the growth of the volumetric video market.”
Volumetric video is a spectacular technology that can be deployed at shows, live events, product launches, advertising and promotions, exhibitions, presentations, and conferences. For instance, in November 2017, Intel announced a partnership with Turner Sports to bring virtual reality and volumetric production technology to NBA league media partners. During this project, Intel offered virtual reality and 360° volumetric video with Intel freeD technology. The volumetric video technology is rapidly penetrating the market, and various advertising campaigns use it to display their products to offer their clients a realistic view of their product.

“Increasing number of volumetric capture studios drives the demand for the volumetric software market.”
The major factor fueling the growth of the volumetric video software market is the increasing number of studios constructed by major players where volumetric content is created for filmmaking and gaming applications. For instance, in January 2018, Intel launched a state-of-the-art studio dedicated to the production of large-scale, volumetric content for immersive media. In October 2017, Microsoft Mixed Reality Capture Studio launched Dimension, a volumetric video and 3D capture studio in partnership with Hammerhead VR and Digital Catapult. In June 2018, VoluCap launched a volumetric video capture studio in Berlin. The studio is equipped with stereoscopic depth technology that allows innovative ways of presenting the filmed content. In July 2019, Mark Roberts Motion Control (MRMC), a Nikon company, launched a mobile multi-solution volumetric capture studio named Polymotion Stage in partnership with Dimension.

“Sports, event and entertainment sector captures the major markets share in the volumetric video market”
The sports, events, and entertainment application is driven by the increasing adoption of volumetric video across the world. Various key leaders are partnering with sports clubs to deliver new and interactive offerings to customers taking into account the emerging demand for volumetric video in the sports and entertainment sectors. For instance, in February 2019, Intel collaborated with Manchester City, Liverpool FC, and Arsenal FC to provide immersive experiences through Intel’s True View at the Emirates Stadium, Anfield, and the Etihad Stadium. Intel’s True View transforms volumetric video data into immersive 3D replays.

“Volumetric video market in APAC to grow at highest CAGR during the forecast period”
The volumetric video market in APAC is expected to grow at the highest CAGR during the forecast period. This growth can be attributed to the growing number of professional creative studios. In November 2019, Voxon Photonics (Australia) unveiled the VX1 hologram table, which can create interactive 3D images that appear to be floating in the air, above a table that a group of people can stand around and see without any visual aids.

In the process of determining and verifying the market size for several segments and subsegments gathered through secondary research, extensive primary interviews have been conducted with the key experts. The breakup of the profiles of primary participants is as follows:
• By Company Type: Tier 1 – 15 %, Tier 2 – 50%, and Tier 3 – 35%
• By Designation: C-Level Executives – 45% Directors – 35%, Others – 20%
• By Geography: North America – 45%, Europe – 35%, APAC – 12%, South America – 3%, and Middle East & Africa – 5%

The volumetric video market is dominated by Microsoft Corporation (Microsoft) (US); Intel Corporation (Intel) (US); Facebook, Inc. (Facebook) (US); Google LLC (Google) (US); and 4D View Solutions SAS (4D Views) (France). Other major players in the market are Holoxica Ltd (Holoxica) (UK); LightSpace Technologies, SIA (LightSpace Technologies) (Latvia), The Coretec Group Inc. (The Coretec Group) (US); 8i Ltd. (8i) (New Zealand); RealView Imaging Ltd. (RealView Imaging) (Israel); Voxon Photonics (Voxon Photonics) (Australia); Unity Technologies (Unity) (US); IO Industries Inc. (IO Industries) (Ontario), Stereolabs (Stereolabs) (US): Raytrix GmbH (Raytrix) (Germany); OTOY Inc. (OTOY) (US); Samsung Electronics America Inc. (Samsung Electronics America) (US); MRMC (Mark Roberts Motion Control) (UK); Sony Pictures Digital Productions Inc. (Sony Pictures Digital Productions Inc.) (US); Verizon Wireless (Verizon) (US); Canon Inc. (Canon) (Tokyo). Key innovators include HypeVR (HypeVR) (US); Scatter (Scatter) (US); VividQ (VividQ) (UK); and Hammerhead VR (Hammerhead) (UK). Evercoast (Evercoast) (US); HoloCap (HoloCap) (US); HOLOOH – DOORWAY SAS (HOLOOH) (France); Volograms Limited. (Volograms) (Dublin); Volucap (Volucap) (Germany); Humense PTY LTD (Humense PTY LTD) (Australia); DoubleMe, Inc. (DoubleMe) (US); EF EVE (EF EVE) (London); Magic Leap, Inc. (Magic Leap) (US). Fraunhofer HHI (Germany) is a leading research institute involved in the research on volumetric video technology.

Research Coverage
This report covers the volumetric video market based on volumetric capture, application, content delivery, and geography. A detailed analysis of the key industry players has been undertaken to provide insights into their business, products and services, and key strategies such as product launches, product developments, partnerships, contracts, agreements, mergers & acquisitions, collaborations, and expansions associated with the volumetric video market.

Reasons to Buy the Report:
• Illustrative segmentation, analysis, and forecast pertaining to the volumetric video market based on volumetric capture, application, content delivery, and geography have been conducted to provide an overall view of the volumetric video industry.
• Major drivers, restraints, opportunities, and challenges for the volumetric video market have been detailed in this report.
The report includes a detailed competitive landscape of the key players in the market and their ranking.

【レポートの目次】

1 Introduction (Page No. – 17)
1.1 Objectives of the Study
1.2 Market Definition and Scope
1.2.1 Inclusions and Exclusions
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Geographic Segmentation
1.3.3 Years Considered for the Study
1.4 Currency
1.5 Limitations
1.6 Stakeholders

2 Research Methodology (Page No. – 21)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Breakdown of Primaries
2.1.2.2 Key Industry Insights
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.1.1 Approach for Capturing Market Share By Bottom-Up Analysis(Demand Side)
2.2.2 Top-Down Approach
2.2.2.1 Approach for Capturing Market Share By Top-Down Analysis (Supply Side)
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions

3 Executive Summary (Page No. – 32)

4 Premium Insights (Page No. – 37)
4.1 Attractive Opportunities for Growth of Volumetric Video Market
4.2 Market, By Application
4.3 Volumetric Video Hardware Market, By Application
4.4 Volumetric Video Hardware Market, By Geography
4.5 Volumetric Video Software Market, By Geography
4.6 Leading Application in Global Market
4.7 Global Market, By Region

5 Market Overview (Page No. – 42)
5.1 Market Dynamics
5.1.1 Drivers
5.1.1.1 Demand for Enhanced Match Viewing Experience
5.1.1.2 Increasing Demand for 3D/360° Content in Entertainment Sector
5.1.1.3 Proliferation of Content Delivery Devices Driving Demand for 3D Content
5.1.2 Restraints
5.1.2.1 High Cost of Production of Volumetric Video
5.1.2.2 Less Effective Projection Under Sunlight
5.1.3 Opportunities
5.1.3.1 Latent Potential of Volumetric Video in Teleconferencing
5.1.3.2 Growing Applications of Volumetric Video for Progressive Medical Imaging and Image-Guided Surgery
5.1.4 Challenges
5.1.4.1 Requirement of Complex Software Solutions for Image Processing
5.1.4.2 Lack of Standardization in 3D Content Creation

6 Industry Trends (Page No. – 47)
6.1 Value Chain Analysis
6.1.1 Volumetric Capture Hardware
6.1.2 Content Creation
6.1.3 Content Delivery
6.2 Key Trends in Market
6.2.1 Telecom Players Partnering With Volumetric Capture Solution Providers
6.2.2 Volumetric Capture as A Rental Service
6.2.3 Forward Integration Across the Value Chain
6.2.4 Startups Partnering With Technology Giants

7 Volumetric Video Market, By Volumetric Capture (Page No. – 50)
7.1 Introduction
7.2 Hardware
7.2.1 Hardware Holds Largest Share in Market
7.2.1.1 Camera Unit
7.2.1.2 Processing Unit
7.3 Software
7.3.1 Surge in Number of Volumetric Capture Studios Drives Demand for Software in Market
7.3.1.1 Photogrammetry Software
7.4 Services
7.4.1 LG Uplus Corp Presented 5G Volumetric Streaming at Mobile World Congress 2019

8 Volumetric Video Market, By Application (Page No. – 63)
8.1 Introduction
8.2 Sports, Events, and Entertainment
8.2.1 Sports, Event and Entertainment Segment Holds Largest Share of Market
8.3 Medical
8.3.1 Rapid Technological Advancements in Medical Sector Boost Demand for Volumetric Video
8.4 Signage & Advertisement
8.4.1 Signage & Advertisement Segment Anticipated to Register Highest Growth Rate During Forecast Period
8.5 Education & Training
8.5.1 Emerging Demand for Interactive Learning Drives Demand for Volumetric Video in Education & Training Segment
8.6 Others
8.6.1 Volumetric Solutions are Deployed in Various Museums, and in Aerospace & Defense Applications for Simulation and Training Purposes

9 Volumetric Video Market, By Content Delivery (Page No. – 74)
9.1 Introduction
9.2 Projectors
9.3 AR/VR HMDs
9.3.1 VR HMD
9.3.2 AR HMDs
9.4 Smartphones
9.5 Volumetric Displays
9.6 Swept Volume Display
9.6.1 Oscillating
9.6.2 Rotating
9.7 Static Volume Display
9.8 Multi-Planar Volumetric Display

10 Geographic Analysis (Page No. – 77)
10.1 Introduction
10.2 North America
10.2.1 US
10.2.1.1 US Holds Largest Share of North American Market
10.2.2 Canada
10.2.2.1 Rising Consumer Spending and Growth of Sports, Events, and Entertainment Application Drive Market in Canada
10.2.3 Mexico
10.2.3.1 Mexico Holds Smallest Share of Market in North America
10.3 Europe
10.3.1 UK
10.3.1.1 Surge in Demand for AR/VR Devices in UK Drives Market
10.3.2 Germany
10.3.2.1 Technological Advancements in Volumetric Video Act as A Major Opportunity for the Growth of Market in Germany
10.3.3 France
10.3.3.1 Hardware Holds Largest Share of France Market
10.3.4 Rest of Europe
10.3.4.1 Increasing Investments in Improving Medical Imaging are Expected to Drive Market in Rest of Europe
10.4 APAC
10.4.1 China
10.4.1.1 Advent of 5G Networks and Mobile Edge Computing Will Democratize Photorealistic Telepresence and Drive Demand for 3D Content
10.4.2 Japan
10.4.2.1 Volumetric Capture Providers are Collaborating With Japanese Telecom Companies to Promote Volumetric Video in Japan
10.4.3 South Korea
10.4.3.1 South Korea Aims to Develop New Technologies for Hologram
10.4.4 Australia & New Zealand
10.4.4.1 Hardware Dominates Australia & New Zealand Market
10.4.5 Rest of APAC
10.4.5.1 Rest of APAC Consists of Taiwan, Hong Kong, India, Singapore, Malaysia, and Thailand
10.5 Rest of the World
10.5.1 South America
10.5.1.1 Growing Adoption of Holography in Medical and Biomedical Research Drives South American Market
10.5.2 Middle East & Africa
10.5.2.1 Growing Demand for Volumetric Video Solutions for Gaming and Entertainment Drives MEA Market

11 Competitive Landscape (Page No. – 106)
11.1 Overview
11.2 Player Ranking Analysis: Volumetric Video Market
11.3 Competitive Situation and Trends
11.3.1 Product Launches
11.3.2 Agreements, Partnerships, Collaborations, Contracts, and Joint Ventures
11.3.3 Mergers & Acquisitions
11.4 Competitive Leadership Mapping, 2019
11.4.1 Visionary Leaders
11.4.2 Dynamic Differentiators
11.4.3 Innovators
11.4.4 Emerging Companies

12 Company Profiles (Page No. – 112)
(Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View)*
12.1 Introduction
12.2 Key Players
12.2.1 Microsoft
12.2.2 Intel
12.2.3 Facebook
12.2.4 Google
12.2.5 4D Views
12.2.6 Holoxica
12.2.7 Lightspace Technologies
12.2.8 Realview Imaging
12.2.9 Voxon Photonics
12.2.10 8I
12.2.11 The Coretec Group (3Dicon)
12.3 Right to Win
12.4 Startup Ecosystem
12.4.1 Hype VR
12.4.2 Scatter (Depthkit)
12.4.3 Vividq
12.4.4 Hammerhead
12.4.5 Evercoast
12.4.6 Holocap
12.4.7 Holooh
12.4.8 Volograms
12.4.9 Volucap
12.4.10 Humense Pty LTD
12.4.11 Doubleme
12.4.12 EF EVE
12.4.13 Magic Leap
12.5 Other Important Players
12.5.1 Unity Technologies
12.5.2 IO Industries
12.5.3 Stereolabs
12.5.4 Raytrix
12.5.5 Otoy
12.5.6 Samsung Electronics America
12.5.7 Mark Roberts Motion Control
12.5.8 Sony Pictures Digital Productions Inc.
12.5.9 Verizon
12.5.10 Canon

*Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, and MnM View Might Not Be Captured in Case of Unlisted Companies.

13 Appendix (Page No. – 147)
13.1 Discussion Guide
13.2 Knowledge Store: Marketsandmarkets’ Subscription Portal
13.3 Available Customizations
13.4 Related Reports
13.5 Author Details

List of Tables (75 Tables)

Table 1 Volumetric Video Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 2 Market for Hardware, By Application, 2017–2025 (USD Million)
Table 3 Market for Hardware, By Region, 2017–2025 (USD Million)
Table 4 Market for Hardware in North America, By Country, 2017–2025 (USD Million)
Table 5 Market for Hardware in Europe, By Country, 2017–2025 (USD Million)
Table 6 Market for Hardware in APAC, By Country, 2017–2025 (USD Million)
Table 7 Market for Hardware in RoW, By Region, 2017–2025 (USD Million)
Table 8 Volumetric Video Software Market, By Application, 2017–2025 (USD Million)
Table 9 Volumetric Video Software Market, By Region, 2017–2025 (USD Million)
Table 10 Market for Software in North America, By Country, 2017–2025 (USD Million)
Table 11 Market for Software in Europe, By Country, 2017–2025 (USD Million)
Table 12 Market for Software in APAC, By Country, 2017–2025 (USD Million)
Table 13 Market for Software in RoW, By Region, 2017–2023 (USD Million)
Table 14 Market for Services, By Application, 2017–2025 (USD Million)
Table 15 Market for Services, By Region, 2017–2025 (USD Million)
Table 16 Market for Services in North America, By Country, 2017–2025 (USD Million)
Table 17 Market for Services in Europe, By Country, 2017–2025 (USD Million)
Table 18 Market for Services in APAC, By Country, 2017–2025 (USD Million)
Table 19 Market for Services in RoW, By Region, 2017–2025 (USD Million)
Table 20 Market, By Application, 2017–2025 (USD Million)
Table 21 Market for Sports, Events, and Entertainment Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 22 Market for Sports, Events, and Entertainment Application, By Region, 2017–2025 (USD Million)
Table 23 Market for Medical Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 24 Market for Medical Application, By Region, 2017–2025 (USD Million)
Table 25 Market for Signage & Advertisement Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 26 Market for Signage & Advertisement Application, By Region, 2017–2025 (USD Million)
Table 27 Market for Education & Training Application, By Volumetric Capture, 2017–2025 (USD Million)
Table 28 Market for Education & Training Application, By Region, 2017–2025 (USD Million)
Table 29 Market for Other Applications, By Volumetric Capture, 2017–2025 (USD Million)
Table 30 Market for Other Applications, By Region, 2017–2025 (USD Million)
Table 31 Market, By Region, 2017—2025 (USD Million)
Table 32 North American Volumetric Video Market, By Application, 2017–2025 (USD Million)
Table 33 North America Market, By Country, 2017–2025 (USD Million)
Table 34 North American Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 35 North American Volumetric Video Hardware Market, By Country, 2017–2025 (USD Million)
Table 36 North American Volumetric Video Software Market, By Country, 2017–2025 (USD Million)
Table 37 North American Volumetric Video Services Market, By Country, 2017–2025 (USD Million)
Table 38 US Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 39 US Market, By Application, 2017–2025 (USD Million)
Table 40 Canada Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 41 Mexico Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 42 European Market, By Application, 2017–2025 (USD Million)
Table 43 Europe Market, By Country, 2017–2025 (USD Million)
Table 44 Europe Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 45 Europe Volumetric Video Hardware Market, By Country, 2017–2025 (USD Million)
Table 46 Europe Volumetric Video Software Market, By Country, 2017–2025 (USD Million)
Table 47 Europe Volumetric Video Services Market, By Country, 2017–2025 (USD Million)
Table 48 UK Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 49 UK Market, By Application, 2017–2025 (USD Million)
Table 50 Germany Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 51 Germany Market, By Application, 2017–2025 (USD Million)
Table 52 France Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 53 Rest of Europe Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 54 APAC Market, By Application, 2017–2025 (USD Million)
Table 55 APAC Market, By Country, 2017–2025 (USD Million)
Table 56 APAC Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 57 APAC Volumetric Video Hardware Market, By Country, 2017–2025 (USD Million)
Table 58 APAC Volumetric Video Software Market, By Country, 2017–2025 (USD Million)
Table 59 APAC Volumetric Video Services Market, By Country, 2017–2025 (USD Million)
Table 60 China Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 61 China Market, By Application, 2017–2025 (USD Million)
Table 62 Japan Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 63 Japan Market, By Application, 2017–2025 (USD Million)
Table 64 South Korea Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 65 South Korea Market, By Application, 2017–2025 (USD Million)
Table 66 Australia & New Zealand Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 67 Rest of APAC Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 68 RoW Market, By Application, 2017–2025 (USD Million)
Table 69 RoW Market, By Region, 2017–2025 (USD Million)
Table 70 RoW Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 71 RoW Volumetric Video Hardware Market, By Region, 2017–2025 (USD Million)
Table 72 RoW Volumetric Video Software Market, By Region, 2017–2025 (USD Million)
Table 73 RoW Volumetric Video Services Market, By Region, 2017–2025 (USD Million)
Table 74 South America Market, By Volumetric Capture, 2017–2025 (USD Million)
Table 75 Middle East & Africa Market, By Volumetric Capture, 2017–2025 (USD Million)

List of Figures (57 Figures)

Figure 1 Market Segmentation
Figure 2 Volumetric Video Market: Process Flow of Market Size Estimation
Figure 3 Market: Research Design
Figure 4 Market: Research Methodology
Figure 5 Market Estimation
Figure 6 Market: Bottom-Up Approach
Figure 7 Market: Top-Down Approach
Figure 8 Data Triangulation
Figure 9 Assumptions of the Research Study
Figure 10 Global Market, 2017–2025 (USD Million)
Figure 11 Market, By Volumetric Capture, 2017–2025 (USD Million)
Figure 12 Sports, Events, and Entertainment Application to Dominate Market, in Terms of Size, During Forecast Period
Figure 13 Market in APAC Expected to Grow at Highest CAGR Between 2020 and 2025
Figure 14 North America to Account for Largest Size of Market During Forecast Period
Figure 15 Market Expected to Grow Significantly Between 2020 and 2025
Figure 16 Sports, Events, and Entertainment Segment to Account for Largest Share of Market During Forecast Period
Figure 17 Hardware Segment to Exhibit Highest Growth in Market Between 2020 and 2025
Figure 18 Sports, Events, and Entertainment Application to Account for Highest Demand for Volumetric Capture Hardware During Forecast Period
Figure 19 North America to Account for Highest Demand for Volumetric Capture Hardware During Forecast Period
Figure 20 Europe to Account for Highest Demand for Volumetric Capture Software During Forecast Period
Figure 21 Sports, Events, and Entertainment to Hold Largest Market Share During the Forecast Period
Figure 22 North America Region and Sports, Events, and Entertainment Application Held Largest Share of Market in 2019
Figure 23 Market to Grow at Highest CAGR in APAC During Forecast Period
Figure 24 Market to Grow at Higher CAGR in Japan and Australia & New Zealand Between 2020 and 2025
Figure 25 Drivers, Restraints, Opportunities, and Challenges for Market
Figure 26 3D Content Creation Technology
Figure 27 Volumetric Video Development Roadmap
Figure 28 Value Chain: Volumetric Video Market
Figure 29 Hardware Devices Expected to Dominate Market During Forecast Period
Figure 30 Volumetric Video Hardware Market for Signage & Advertisement Expected to Grow at Highest CAGR During Forecast Period
Figure 31 North America Expected to Hold Largest Size of Volumetric Video Hardware Market During Forecast Period
Figure 32 Sports, Events, and Entertainment Application Expected to Hold Largest Size of Market for Software During Forecast Period
Figure 33 Market for Software, By Region, 2019 vs 2025 (USD Million)
Figure 34 Volumetric Video Services Market for Medical Application Expected to Grow at Highest CAGR During Forecast Period
Figure 35 Market for Services, By Region, 2019 vs 2025 (USD Million)
Figure 36 Sports, Events, and Entertainment Application Expected to Account for Largest Share of Market During Forecast Period
Figure 37 Market for Sports, Events, and Entertainment Application Expected to Grow at Highest CAGR in APAC During Forecast Period
Figure 38 Market for Medical Application Expected to Grow at Highest CAGR in APAC During Forecast Period
Figure 39 Market for Signage & Advertisement Application to Grow at Highest CAGR in North America During Forecast Period
Figure 40 North America Expected to Account for Largest Size of Market for Education & Training Application During Forecast Period
Figure 41 Market for Other Applications Expected to Grow at Highest CAGR in APAC During Forecast Period
Figure 42 Volumetric Video Market, By Region
Figure 43 Market, Geographic Snapshot
Figure 44 North America to Hold Largest Size of Market During Forecast Period
Figure 45 North America: Snapshot of Market
Figure 46 US to Dominate North American Market During Forecast Period
Figure 47 Europe: Snapshot of Market
Figure 48 Germany to Register Highest Growth Rate During Forecast Period
Figure 49 APAC: Snapshot of Market
Figure 50 China to Dominate APAC Market in Terms of Size During Forecast Period
Figure 51 Middle East & Africa to Register Higher Growth Rate During Forecast Period
Figure 52 Key Player Market Ranking: Volumetric Video Market, 2019
Figure 53 Market (Global) Competitive Leadership Mapping, 2019
Figure 54 Microsoft: Company Snapshot
Figure 55 Intel: Company Snapshot
Figure 56 Facebook: Company Snapshot
Figure 57 Google, Inc.: Company Snapshot



★調査レポート[ボリューメトリックビデオの世界市場予測(~2025年)] ( Volumetric Video Market by Volumetric Capture (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports, Events and Entertainment, Medical, Signage, Education & Training), & Content Delivery and Region - Global Forecast to 2025 / SE 6262) 販売に関する免責事項
[ボリューメトリックビデオの世界市場予測(~2025年)] ( Volumetric Video Market by Volumetric Capture (Hardware (Camera & Processing Unit), Software, and Services), Application (Sports, Events and Entertainment, Medical, Signage, Education & Training), & Content Delivery and Region - Global Forecast to 2025 / SE 6262) についてEメールでお問い合わせ


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