Virtual Classroom Market by Solution (Content Management, Device Management, UCC, Security), Hardware (Mobile Computing Devices, VR Devices), Service (Professional & Managed), Deployment Mode, User Type, and Region - Global Forecast to 2023

バーチャル教室の世界市場予測(~2023年)

◆タイトル:Virtual Classroom Market by Solution (Content Management, Device Management, UCC, Security), Hardware (Mobile Computing Devices, VR Devices), Service (Professional & Managed), Deployment Mode, User Type, and Region - Global Forecast to 2023
◆商品コード:TC-6978
◆調査・発行会社:MarketsandMarkets
◆発行日:2019年3月25日
◆ページ数:208
◆レポート形式:PDF / 英語
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【レポートの概要】

バーチャル教室の世界市場は、2018年の93億米ドルから2023年には196億米ドルに達し、この期間中16.2%の年平均成長率で成長すると予測されています。この市場の成長を促す要因として、企業における研修や開発を目的としたAR・VRの幅広い受け入れ、VR・ARの継続的な技術革新、個別化された学習経験の需要、バーチャル教室でのコネクテッドデバイスの使用などが考えられます。一方で、この市場は、業界規格の欠如、相互運用性の欠如、リソースやインフラの不足など、さまざまな課題に直面しています。当調査レポートでは、バーチャル教室の世界市場について調査・分析し、エグゼクティブサマリー、市場インサイト、市場概観/市場動向、市場シェア分析、ソリューション(コンテンツ管理、デバイス管理、UCC、セキュリティ)分析、ハードウェア(モバイルコンピューター、VR機器)分析、サービス(プロフェッショナル、マネージド)分析、導入モード分析、バーチャル教室の世界市場規模及び予測、市場動向、競争状況、関連企業分析などの情報をお届けいたします。

The factors such as the wide acceptance of Augmented Reality or Virtual Reality for corporate training and development and demand for personalized learning experiences are some of the factors driving the virtual classroom market growthThe virtual classroom market is expected to grow from USD 9.3 billion in 2018 to USD 19.6 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 16.2%. The market is driven by factors such as the wide acceptance of AR or VR for corporate training and development, continuous innovation in VR/AR technologies, demand for personalized learning experiences, use ofconnected devices in virtual classrooms. However, the virtual classroom market face various obstacles such as the lack of industry standards and interoperability and shortage of resources and infrastructure in industries.
The analytics and data visualization segment to hold the highest growth rate during the forecast period
Analytics and data visualization is gaining importance in virtual classrooms, as it helps track students’ performance as well as institutions’ performance related to teaching and learning practices. Additionally, the analytics software application helps understand people acquisition and retention, curriculum development and intervention management, performance management, operations management, and budgeting and finance management. Data visualization provides insights, such as attrition, characteristics of top performers, and indicators of leadership potential.

The cloud deployment mode to have the highest CAGR during the forecast period
This deployment model is preferred for its features, such as better and enhanced security, lower setup costs, easy accessibility, quicker deployment, high scalability, customizability, more storage space, ease of maintenance, automatic upgradation of course materials, and automatic licensing by vendors. The adoption of cloud-deployed virtual classroom solutions for training and development processes is growing rapidly, as organizations are focusing on planning cost-effective training programs through the adoption of the cloud technology.

Asia Pacific (APAC) is projected to grow at the highest CAGR during the forecast period
North America is estimated to hold the highest market share in 2018, while APAC is the fastest-growing region in terms of CAGR. The APAC countries are taking aggressive initiatives to upsurge their IT infrastructures, enabling commercial users to adopt cutting-edge technologies. The APAC region emerges as the fastest-growing market for smart education solutions, which drive the virtual classroom market in this region. Vendors are aggressively using AR/VR technologies to make education more elaborative and interactive in this region.
The breakup of primary participants is given below:
• By company: Tier 1 – 60%, Tier 2 – 25%, and Tier 3 – 15%
• By designation: C-level – 48%, Director level – 28%, and Others – 24%
• By region: North America – 35%, Europe – 28%, APAC – 23%, and RoW- 14%
The major vendors covered in the virtual classroom market include Sony (Japan), Samsung Electronics (South Korea), HTC (Taiwan), Google (US), Microsoft (US), Panasonic Corporation (Japan), Hitachi (Japan), Barco (Belgium), LG Electronics (South Korea), Veative Labs (Singapore), Cisco (US), Blackboard (US), Dell (US), IBM (US), Saba Software (US), Oracle (US), Edvance360 (US), Electa Communications (US), BrainCert (US), SKYPREP (Canada), Impero Software (UK), WizIQ (India), BigBlueButton (US), Digital Samba (Spain), and TutorRoom (Taipei).

Research coverage
The virtual classroom market has been segmented on the basis of components (software, hardware, and services), deployment modes, user types, and regions. A detailed analysis of the key industry players has been done to provide key insights into their business overviews; products and services; key strategies; new product launches; partnerships, agreements, and collaborations; business expansions; and competitive landscape associated with the virtual classroom market.

Key benefits of buying the report
• This report segments the virtual classroom market comprehensively and provides the closest approximations of the revenue numbers for the overall market and its subsegments across regions.
• It helps stakeholders understand the pulse of the market and provides them with information about key market drivers, restraints, challenges, and opportunities.
• It would help stakeholders better understand their competitors and gain more insights to enhance their positions in the market. The competitive landscape section includes competitors’ ecosystem, new product developments, partnerships, and mergers and acquisitions.

【レポートの目次】

TABLE OF CONTENTS

1 INTRODUCTION 21
1.1 OBJECTIVES OF THE STUDY 21
1.2 MARKET DEFINITION 21
1.3 MARKET SEGMENTATION 22
1.4 YEARS CONSIDERED FOR THE STUDY 23
1.5 CURRENCY CONSIDERED 23
1.6 STAKEHOLDERS 24
2 RESEARCH METHODOLOGY 25
2.1 RESEARCH DATA 25
2.1.1 BREAKUP OF PRIMARY PROFILES 26
2.1.2 KEY INDUSTRY INSIGHTS 27
2.2 MARKET BREAKUP AND DATA TRIANGULATION 28
2.3 MARKET SIZE ESTIMATION 29
2.3.1 TOP-DOWN APPROACH 30
2.3.2 BOTTOM-UP APPROACH 30
2.4 MARKET FORECAST 30
2.5 MICROQUADRANT METHODOLOGY 32
2.6 ASSUMPTIONS FOR THE STUDY 33
2.7 LIMITATIONS OF THE STUDY 34
3 EXECUTIVE SUMMARY 35
4 PREMIUM INSIGHTS 41
4.1 ATTRACTIVE MARKET OPPORTUNITIES IN THE VIRTUAL CLASSROOM MARKET 41
4.2 VIRTUAL CLASSROOM MARKET, BY COMPONENT, 2018–2023 41
4.3 VIRTUAL CLASSROOM MARKET, BY SOLUTION, 2018–2023 42
4.4 VIRTUAL CLASSROOM MARKET, BY HARDWARE, 2018–2023 42
4.5 VIRTUAL CLASSROOM MARKET, BY SERVICE, 2018–2023 43
4.6 VIRTUAL CLASSROOM MARKET, BY PROFESSIONAL SERVICE, 2018–2023 43
4.7 VIRTUAL CLASSROOM MARKET, BY CORPORATE USER TYPE, 2018–2023 44
4.8 VIRTUAL CLASSROOM MARKET, MARKET SHARE ACROSS COUNTRIES, 2018 44
4.9 MARKET INVESTMENT SCENARIO 45
5 MARKET OVERVIEW AND INDUSTRY TRENDS 46
5.1 INTRODUCTION 46
5.1.1 DRIVERS 47
5.1.1.1 Wide acceptance of AR/VR for corporate training and development 47
5.1.1.2 Continuous innovation in VR/AR technologies 47
5.1.1.3 Increased participation and engagement in learning 48
5.1.1.4 Growing need for personalized learning experiences 48
5.1.1.5 Increasing demand for the use of connected devices
in virtual classrooms 48
5.1.2 RESTRAINTS 49
5.1.2.1 Lack of industry standards and interoperability 49
5.1.2.2 Lack of resources and infrastructure in industries 49
5.1.3 OPPORTUNITIES 50
5.1.3.1 Emergence of blended learning technology 50
5.1.3.2 Emergence of ML and AI in virtual classrooms 50
5.1.4 CHALLENGES 50
5.1.4.1 High cost of VR/AR devices hamper the adoption of AR/VR technology in education 50
5.1.4.2 Emergence of cyber security threats due to AR/VR 51
5.1.4.3 Reluctance in adopting new technologies by organizations
and educational institutions 51
5.2 COMPONENTS OF VIRTUAL CLASSROOM 52
5.3 VIRTUAL CLASSROOM ECOSYSTEM 53
5.4 USE CASES 53
5.4.1 CASE STUDY 1: ADOBE CONNECT: CUSTOMIZED VIRTUAL
CLASSROOM TO SUIT BUSINESS NEEDS 53
5.4.2 CASE STUDY 2: TAFE QUEENSLAND TRANSFORMED 15,000 APPLICANTS INTO SKILLED VOLUNTEERS WITH THE USE OF D2L’S VIRTUAL CLASSROOM SOLUTION 54
5.4.3 CASE STUDY 3: BCOCK & WILCOX CANADA LTD DELIVER TRAINING CONTENT EFFICIENTLY AND RELIABLY WITH THE HELP OF D2L’S BRIGHTSPACE LEARNING PLATFORM 54
5.4.4 CASE STUDY 4: LAKME IMPROVED ITS SALON TRAINING COVERAGE
ACROSS 100+ CITIES BY GOING ONLINE WITH WIZIQ 55
5.4.5 CASE STUDY 5: AAKASH EDUCATIONAL SERVICES DELIVER EXAM
PREP USING WIZIQ 55
6 VIRTUAL CLASSROOM MARKET, BY COMPONENT 56
6.1 INTRODUCTION 57
6.2 SOLUTIONS 58
6.2.1 THE ABILITY TO CONNECT MOBILE COMPUTING DEVICES WITH EXISTING COMPONENTS TO DRIVE THE SOLUTIONS SEGMENT 58
6.3 HARDWARE 59
6.3.1 VR DEVICES, MOBILE COMPUTING DEVICES, AND INTERACTIVE WHITEBOARDS ARE THE VITAL COMPONENTS IN VIRTUAL CLASSROOMS 59
6.4 SERVICES 60
6.4.1 THE NEED TO FOCUS ON CORE COMPETENCIES TO DRIVE THE MARKET
FOR MANAGED SERVICES IN VIRTUAL CLASSROOMS 60

7 VIRTUAL CLASSROOM MARKET, BY SOLUTION 61
7.1 INTRODUCTION 62
7.2 CONTENT MANAGEMENT 63
7.2.1 CONTENT MANAGEMENT SOLUTIONS ENABLE DATA GATHERING FROM MULTIPLE TOUCHPOINTS FOR LEARNERS AND INSTRUCTORS 63
7.3 DEVICE MANAGEMENT 64
7.3.1 DEVICE MANAGEMENT EMPOWERS LEARNERS TO CONNECT
ALL HARDWARE DEVICES WITH THE EXISTING PLATFORM 64
7.4 UNIFIED COMMUNICATIONS AND COLLABORATION 65
7.4.1 UCC ENABLES TO AND FRO COMMUNICATION ALONG WITH
SOCIAL MEDIA INTEGRATION IN VIRTUAL CLASSROOMS 65
7.5 SECURITY 66
7.5.1 SECURITY SOLUTIONS RESTRICT UNAUTHORIZED ACCESS
TO VIRTUAL CLASSROOMS 66
7.6 ANALYTICS AND DATA VISUALIZATION 67
7.6.1 BETTER VISUALIZATION CAPABILITIES TO DRIVE THE GROWTH
OF DATA VISUALIZATION SOLUTIONS 67
8 VIRTUAL CLASSROOM MARKET, BY HARDWARE 68
8.1 INTRODUCTION 69
8.2 INTERACTIVE WHITEBOARDS 70
8.2.1 INTERACTIVE WHITEBOARDS TO ENHANCE THE INTERACTION
AND ENGAGEMENT BETWEEN LEARNERS AND INSTRUCTORS 70
8.3 MOBILE COMPUTING DEVICES 71
8.3.1 GROWING DEMAND FOR BRING YOUR OWN DEVICE CONCEPT
AMONG INSTITUTES AND CORPORATES 71
8.4 VIRTUAL REALITY DEVICES 72
8.4.1 HEAD-MOUNTED GEAR 73
8.4.1.1 Use of head-mounted devices to enhance and simplify the
learning concept with the help of motion-based visuals 73
8.4.2 GESTURE-TRACKING DEVICE 73
8.4.2.1 Enhanced consumer experience offered by 3D touchless gesture recognition systems to be the major growth driver for gesture-tracking devices 73
8.5 INTERACTIVE DISPLAYS AND PROJECTORS 74
8.5.1 DECREASING PRICES AND INCREASING PANEL SIZE WITH HIGH RESOLUTION HAS PROPELLED THE GROWTH OF INTERACTIVE DISPLAYS 74
8.6 SECURITY AND VIDEO CAMERAS 75
8.6.1 INSTRUCTORLESS VIRTUAL CLASSROOMS HAVE LED TO AN INCREASE
IN THE ADOPTION FOR SECURITY AND VIDEO CAMERAS 75
8.7 OTHERS 76
9 VIRTUAL CLASSROOM MARKET, BY SERVICE 77
9.1 INTRODUCTION 78
9.2 PROFESSIONAL SERVICES 79
9.3 TRAINING AND CONSULTING 81
9.3.1 NEED FOR GENERATING SKILLED PROFESSIONALS TO CATER TO THE CHANGING NEEDS OF THE ELEARNING INDUSTRY TO DRIVE THE TRAINING AND CONSULTING SERVICES SEGMENT 81
9.4 DEPLOYMENT AND INTEGRATION 82
9.4.1 NEED FOR INTEGRATING THE LEGACY INFRASTRUCTURE WITH MODERN TECHNOLOGICAL SOLUTIONS TO BE THE MAJOR GROWTH FACTOR FOR DEPLOYMENT AND INTEGRATION SERVICES 82
9.5 SUPPORT AND MAINTENANCE 83
9.5.1 SUPPORT AND MAINTENANCE SERVICES ENABLE 24/7 ACCESS TO
VIRTUAL CLASSROOMS AND COURSE CONTENT 83
9.6 MANAGED SERVICES 84
9.6.1 GROWING DEMAND FOR MANAGED SERVICES TO REDUCE OPERATING
COST IN EDUCATIONAL INSTITUTES AND CORPORATES 84
10 VIRTUAL CLASSROOM MARKET, BY DEPLOYMENT MODE 85
10.1 INTRODUCTION 86
10.2 CLOUD 87
10.2.1 LOWER COST AND INCREASED SECURITY TO BE THE MAIN DRIVERS FOR
THE ADOPTION OF CLOUD-BASED VIRTUAL CLASSROOM SOLUTIONS 87
10.3 ON-PREMISES 88
10.3.1 NEED FOR HIGHLY SECURE DATA WITH CENTRALIZED STORAGE INFRASTRUCTURE TO DRIVE THE MARKET FOR ON-PREMISES
DEPLOYMENT MODE 88
11 VIRTUAL CLASSROOM MARKET, BY USER TYPE 89
11.1 INTRODUCTION 90
11.2 ACADEMIC INSTITUTIONS 91
11.2.1 K-12 93
11.2.1.1 Potential to improve the quality of education while increasing the productivity and lowering cost to drive the growth of virtual classrooms in k-12 institutes 93
11.2.2 HIGHER EDUCATION 94
11.2.2.1 Virtual classroom facilitates best quality education along with intellectually satisfying learning experiences in higher education 94
11.3 CORPORATES 95
11.3.1 HEALTHCARE AND LIFE SCIENCES 96
11.3.1.1 Demand for AR/VR technologies to boost medical training procedures and enhance physical therapy treatment for doctors remotely 96
11.3.2 RETAIL AND ECOMMERCE 97
11.3.2.1 Efficient handling of customer problems via simulated training
and development programs for salespersons 97
11.3.3 TELECOMMUNICATIONS AND IT 98
11.3.3.1 Virtual classrooms improve the employee onboarding and training process, and eliminate repetitive tasks 98

11.3.4 BANKING, FINANCIAL SERVICES, AND INSURANCE 99
11.3.4.1 Need for qualified staff with specialized skills in the BFSI vertical to enhance the customer experience 99
11.3.5 MANUFACTURING 100
11.3.5.1 Equipping engineers to test scenarios and designs before the
product is manufactured and enhancing rapid prototyping 100
11.3.6 GOVERNMENT AND PUBLIC SECTOR 101
11.3.6.1 Stimulating senses to help people understand and learn faster 101
11.3.7 OTHERS 102
12 VIRTUAL CLASSROOM MARKET, BY REGION 103
12.1 INTRODUCTION 104
12.2 NORTH AMERICA 105
12.2.1 UNITED STATES 110
12.2.1.1 Rising collaboration between virtual classroom vendors and educational institutes in the region 110
12.2.2 CANADA 110
12.2.2.1 Rising awareness among students for interactive and
blended learning in Canada 110
12.3 EUROPE 111
12.3.1 UNITED KINGDOM 115
12.3.1.1 Virtual learning paints a picture of personalized learning
and tech-filled classroom in the UK 115
12.3.2 GERMANY 116
12.3.2.1 Online education is emerging and becoming interwoven with
various parts of higher education provisioning in Germany 116
12.3.3 FRANCE 116
12.3.3.1 Government initiatives to main stream digital technology in education sector is the major growth factor for virtual classrooms 116
12.3.4 REST OF EUROPE 116
12.4 ASIA PACIFIC 117
12.4.1 AUSTRALIA AND NEW ZEALAND 122
12.4.1.1 Government initiatives focused on providing stronger educational infrastructure for academic institutes presents opportunity
for the technology vendors 122
12.4.2 CHINA 122
12.4.2.1 Increasing popularity of cyber schools bringing the change
in the education system of China 122
12.4.3 JAPAN 123
12.4.3.1 Legislation promoting eLearning and distance learning in the education industry 123
12.4.4 SINGAPORE 123
12.4.4.1 Emerging technological infrastructure in education industry to create new markets for the virtual classroom technology vendors 123
12.4.5 REST OF ASIA PACIFIC 123
12.5 MIDDLE EAST AND AFRICA 123
12.5.1 ISRAEL 128
12.5.1.1 Government initiative for wide adoption of digitalization in the education and corporate sectors 128
12.5.2 QATAR 128
12.5.2.1 Increased use of mobile classrooms and remote online resources
to drive the adoption of virtual classrooms in Qatar 128
12.5.3 UNITED ARAB EMIRATES 128
12.5.3.1 Increasing focus of government on smart life of citizens 128
12.5.4 SOUTH AFRICA 128
12.5.4.1 Democratizing studies and life-long education to
make learners competitive 128
12.5.5 REST OF MIDDLE EAST AND AFRICA 128
12.5.6 LATIN AMERICA 129
12.5.7 BRAZIL 133
12.5.7.1 A number of international schools and universities in
Brazil offers virtual classrooms 133
12.5.8 MEXICO 133
12.5.8.1 Application of technologies in the education sector due
to availability of technical expertise in Mexico 133
12.5.9 REST OF LATIN AMERICA 133
13 COMPETITIVE LANDSCAPE 134
13.1 COMPETITIVE LEADERSHIP MAPPING 134
13.1.1 VISIONARY LEADERS 134
13.1.2 INNOVATORS 134
13.1.3 DYNAMIC DIFFERENTIATORS 134
13.1.4 EMERGING COMPANIES 134
13.2 STRENGTH OF PRODUCT PORTFOLIO (26 PLAYERS) 136
13.3 BUSINESS STRATEGY EXCELLENCE (26 PLAYERS) 137
13.4 RANKING OF KEY PLAYERS IN THE VIRTUAL CLASSROOM SOFTWARE MARKET, 2018 138
14 COMPANY PROFILES 139
(Business Overview, Solutions Offered, Recent Developments, SWOT Analysis, MnM View)*
14.1 SABA SOFTWARE 139
14.2 GOOGLE 141
14.3 BLACKBOARD 144
14.4 MICROSOFT 146
14.5 IBM 149
14.6 CISCO 152
14.7 DELL 155
14.8 ORACLE 158
14.9 HTC 160
14.10 SAMSUNG ELECTRONICS 162
14.11 SONY 165
14.12 HITACHI 167
14.13 PANASONIC 168
14.14 BARCO 169
14.15 LG ELECTRONICS 171
14.16 EDVANCE360 172
14.17 ELECTA COMMUNICATION 173
14.18 BRAINCERT 174
14.19 SKYPREP 175
14.20 IMPERO SOFTWARE 176
14.21 WIZ IQ 177
14.22 BIGBLUEBUTTON 178
14.23 DIGITAL SAMBA 179
14.24 TUTORROOM 180
14.25 VEATIVE LABS 181
*Details on Business Overview, Solutions Offered, Recent Developments, SWOT Analysis, MnM View View might not be captured in case of unlisted companies.
14.26 KEY PLAYERS 182
14.26.1 VIRTUAL REALITY VENDORS 182
14.26.1.1 OCULUS VR (FACEBOOK) 182
14.26.1.2 EON REALITY 182
14.26.1.3 MINDMAZE 183
14.26.1.4 VIRTUALLY LIVE 183
14.26.1.5 PSIOUS 183
14.26.2 INTERACTIVE WHITEBOARD VENDORS 184
14.26.2.1 FOXCONN 184
14.26.2.2 NETDRAGON 184
14.26.2.3 NEC DISPLAY 185
14.26.2.4 RICOH 185
14.26.2.5 SMART TECHNOLOGIES 186
14.26.3 TABLETS AND MOBILE DEVICES VENDORS 186
14.26.3.1 APPLE 186
14.26.3.2 HUAWEI 186
14.26.3.3 LENOVO 187
14.26.3.4 NOKIA 187
14.26.3.5 XIAOMI 187
14.26.4 DISPLAY AND INTERACTIVE PROJECTOR VENDORS 188
14.26.4.1 DAKTRONICS 188
14.26.4.2 DELPHI DISPLAY SYSTEMS 188
14.26.4.3 SEIKO EPSON 189
14.26.4.4 BENQ 189
14.26.4.5 TOUCHJET 189
14.26.5 SECURITY AND VIDEO CAMERAS VENDORS 190
14.26.5.1 HIKVISION 190
14.26.5.2 DAHUA TECHNOLOGY 190
14.26.5.3 AXIS COMMUNICATIONS 191
14.26.5.4 FLIR SYSTEM 191
14.26.5.5 TIANDY TECHNOLOGIES 192
14.26.6 OTHER KEY VENDORS 192
14.26.6.1 STRATASYS 192
14.26.6.2 EOS 192
14.26.6.3 KRONOS 193
14.26.6.4 REFLEXIS SYSTEMS 193
14.26.6.5 SALTO SYSTEMS 193
14.26.6.6 DORMAKABA 194
14.26.7 VIRTUAL CLASSROOM SOFTWARE VENDORS 194
14.26.7.1 ARLO 194
14.26.7.2 CLASSE365 194
14.26.7.3 ISPRING LEARN 195
14.26.7.4 KANNU 195
14.26.7.5 TEACHLR ORGANIZATION 195
14.26.7.6 ELOOMI 195
14.26.7.7 JOOMLALMS 196
14.26.7.8 ELEAP 196
14.26.7.9 LEARNINGCART 196
14.26.7.10 ATKIV MIND LMS 197
15 APPENDIX 198
15.1 DISCUSSION GUIDE 198
15.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 203
15.3 AVAILABLE CUSTOMIZATION 205
15.4 RELATED REPORTS 206
15.5 AUTHOR DETAILS 207

LIST OF TABLES

TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2015–2018 23
TABLE 2 FACTOR ANALYSIS 30
TABLE 3 COMPONENTS: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 57
TABLE 4 COMPONENTS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 58
TABLE 5 SOLUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 58
TABLE 6 HARDWARE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 59
TABLE 7 SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 60
TABLE 8 SOLUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 62
TABLE 9 SOLUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 63
TABLE 10 CONTENT MANAGEMENT: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 63
TABLE 11 DEVICE MANAGEMENT: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 64
TABLE 12 UNIFIED COMMUNICATIONS AND COLLABORATION: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 65
TABLE 13 SECURITY: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 66
TABLE 14 ANALYTICS AND DATA VISUALIZATION: VIRTUAL CLASSROOM MARKET SIZE,
BY REGION, 2016–2023 (USD MILLION) 67
TABLE 15 HARDWARE: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 69
TABLE 16 HARDWARE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 70
TABLE 17 INTERACTIVE WHITEBOARDS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 71
TABLE 18 MOBILE COMPUTING DEVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 72
TABLE 19 VIRTUAL REALITY DEVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 72
TABLE 20 INTERACTIVE DISPLAYS AND PROJECTORS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 74
TABLE 21 SECURITY AND VIDEO CAMERAS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 75
TABLE 22 OTHERS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 76
TABLE 23 SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 78
TABLE 24 SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 79
TABLE 25 PROFESSIONAL SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 80
TABLE 26 PROFESSIONAL SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 80
TABLE 27 TRAINING AND CONSULTING MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 81
TABLE 28 DEPLOYMENT AND INTEGRATION: VIRTUAL CLASSROOM MARKET SIZE,
BY REGION, 2016–2023 (USD MILLION) 82
TABLE 29 SUPPORT AND MAINTENANCE: VIRTUAL CLASSROOM MARKET SIZE,
BY REGION, 2016–2023 (USD MILLION) 83
TABLE 30 MANAGED SERVICES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 84
TABLE 31 DEPLOYMENT MODE: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 86
TABLE 32 DEPLOYMENT MODE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 87
TABLE 33 CLOUD: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 87
TABLE 34 ON-PREMISES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 88
TABLE 35 USER TYPE: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 90
TABLE 36 USER TYPE: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 91
TABLE 37 ACADEMIC INSTITUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 92
TABLE 38 ACADEMIC INSTITUTIONS: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 93
TABLE 39 K-12 MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 93
TABLE 40 HIGHER EDUCATION MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 94
TABLE 41 CORPORATES: VIRTUAL CLASSROOM MARKET SIZE, BY TYPE,
2016–2023 (USD MILLION) 95
TABLE 42 CORPORATES: VIRTUAL CLASSROOM MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 96
TABLE 43 HEALTHCARE AND LIFE SCIENCES MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 97
TABLE 44 RETAIL AND ECOMMERCE MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 98
TABLE 45 TELECOMMUNICATIONS AND IT MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 98
TABLE 46 BANKING, FINANCIAL SERVICES, AND INSURANCE MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 99
TABLE 47 MANUFACTURING MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 100
TABLE 48 GOVERNMENT AND PUBLIC SECTOR MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 101
TABLE 49 OTHERS MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 102
TABLE 50 VIRTUAL CLASSROOM MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 104
TABLE 51 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT,
2016–2023 (USD MILLION) 106
TABLE 52 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE,
2016–2023 (USD MILLION) 107
TABLE 53 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION,
2016–2023 (USD MILLION) 107
TABLE 54 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 108
TABLE 55 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE, 2016–2023 (USD MILLION) 108
TABLE 56 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE, 2016–2023 (USD MILLION) 108
TABLE 57 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE,
2016–2023 (USD MILLION) 109
TABLE 58 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION, 2016–2023 (USD MILLION) 109
TABLE 59 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE,
2016–2023 (USD MILLION) 109
TABLE 60 NORTH AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY,
2016–2023 (USD MILLION) 110
TABLE 61 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT,
2016–2023 (USD MILLION) 111
TABLE 62 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE,
2016–2023 (USD MILLION) 112
TABLE 63 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION,
2016–2023 (USD MILLION) 112
TABLE 64 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 113
TABLE 65 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE,
2016–2023 (USD MILLION) 113
TABLE 66 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE,
2016–2023 (USD MILLION) 113
TABLE 67 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE,
2016–2023 (USD MILLION) 114
TABLE 68 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION,
2016–2023 (USD MILLION) 114
TABLE 69 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE,
2016–2023 (USD MILLION) 114
TABLE 70 EUROPE: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY,
2016–2023 (USD MILLION) 115
TABLE 71 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT,
2016–2023 (USD MILLION) 118
TABLE 72 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE,
2016–2023 (USD MILLION) 119
TABLE 73 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION,
2016–2023 (USD MILLION) 119
TABLE 74 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 120
TABLE 75 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL SERVICE, 2016–2023 (USD MILLION) 120
TABLE 76 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT MODE, 2016–2023 (USD MILLION) 120
TABLE 77 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE,
2016–2023 (USD MILLION) 121
TABLE 78 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC INSTITUTION, 2016–2023 (USD MILLION) 121
TABLE 79 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE,
2016–2023 (USD MILLION) 121
TABLE 80 ASIA PACIFIC: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY,
2016–2023 (USD MILLION) 122
TABLE 81 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT, 2016–2023 (USD MILLION) 124
TABLE 82 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE, 2016–2023 (USD MILLION) 124
TABLE 83 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION, 2016–2023 (USD MILLION) 125
TABLE 84 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE, 2016–2023 (USD MILLION) 125
TABLE 85 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE,
BY PROFESSIONAL SERVICE, 2016–2023 (USD MILLION) 125
TABLE 86 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE,
BY DEPLOYMENT MODE, 2016–2023 (USD MILLION) 126
TABLE 87 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE,
BY USER TYPE, 2016–2023 (USD MILLION) 126
TABLE 88 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE,
BY ACADEMIC INSTITUTION, 2016–2023 (USD MILLION) 126
TABLE 89 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE, 2016–2023 (USD MILLION) 127
TABLE 90 MIDDLE EAST AND AFRICA: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY, 2016–2023 (USD MILLION) 127
TABLE 91 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COMPONENT,
2016–2023 (USD MILLION) 129
TABLE 92 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY HARDWARE,
2016–2023 (USD MILLION) 129
TABLE 93 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SOLUTION,
2016–2023 (USD MILLION) 130
TABLE 94 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 130
TABLE 95 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY PROFESSIONAL
SERVICE, 2016–2023 (USD MILLION) 131
TABLE 96 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY DEPLOYMENT
MODE, 2016–2023 (USD MILLION) 131
TABLE 97 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY USER TYPE,
2016–2023 (USD MILLION) 131
TABLE 98 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY ACADEMIC
INSTITUTION, 2016–2023 (USD MILLION) 132
TABLE 99 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY CORPORATE,
2016–2023 (USD MILLION) 132
TABLE 100 LATIN AMERICA: VIRTUAL CLASSROOM MARKET SIZE, BY COUNTRY,
2016–2023 (USD MILLION) 133


LIST OF FIGURES

FIGURE 1 VIRTUAL CLASSROOM MARKET: RESEARCH DESIGN 25
FIGURE 2 RESEARCH METHODOLOGY 26
FIGURE 3 VIRTUAL CLASSROOM MARKET: TOP-DOWN AND BOTTOM-UP APPROACHES 29
FIGURE 4 MICROQUADRANT MATRIX: CRITERIA WEIGHTAGE 32
FIGURE 5 VIRTUAL CLASSROOM MARKET SIZE, 2016–2023 36
FIGURE 6 VIRTUAL CLASSROOM MARKET ANALYSIS 37
FIGURE 7 VIRTUAL CLASSROOM SOLUTIONS SEGMENT TO HAVE THE HIGHEST
GROWTH RATE IN THE VIRTUAL CLASSROOM MARKET 37
FIGURE 8 FASTEST-GROWING SEGMENTS IN THE VIRTUAL CLASSROOM MARKET,
2018–2023 38
FIGURE 9 VIRTUAL CLASSROOM MARKET: REGIONAL ANALYSIS, 2018–2023 39
FIGURE 10 INCREASING NEED FOR PERSONALIZED LEARNING EXPERIENCE TO OFFER ATTRACTIVE MARKET OPPORTUNITIES 41
FIGURE 11 HARDWARE SEGMENT TO HOLD THE HIGHEST MARKET SHARE IN 2018 41
FIGURE 12 CONTENT MANAGEMENT SEGMENT TO HOLD THE HIGHEST MARKET
SHARE IN 2018 42
FIGURE 13 MOBILE COMPUTING DEVICES SEGMENT TO HOLD THE HIGHEST MARKET
SHARE DURING THE FORECAST PERIOD 42
FIGURE 14 PROFESSIONAL SERVICES SEGMENT TO HOLD A HIGHER MARKET SHARE
DURING THE FORECAST PERIOD 43
FIGURE 15 DEPLOYMENT AND INTEGRATION SEGMENT TO HOLD THE HIGHEST MARKET SHARE DURING THE FORECAST PERIOD 43
FIGURE 16 HEALTHCARE AND LIFE SCIENCES SEGMENT TO HOLD THE HIGHEST MARKET SHARE IN 2018 44
FIGURE 17 SINGAPORE TO HOLD THE HIGHEST CAGR IN ASIA PACIFIC DURING
THE FORECAST PERIOD 44
FIGURE 18 ASIA PACIFIC TO EMERGE AS THE BEST MARKET FOR INVESTMENTS
DURING THE FORECAST PERIOD 45
FIGURE 19 VIRTUAL CLASSROOM MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES,
AND CHALLENGES 46
FIGURE 20 VIRTUAL REALITY ADOPTION AMONG CORPORATES 47
FIGURE 21 VIRTUAL REALITY DEVICES USED IN CLASSROOMS 49
FIGURE 22 VIRTUAL CLASSROOM COMPONENTS 52
FIGURE 23 VIRTUAL CLASSROOM ECOSYSTEM OF APP PROVIDERS 53
FIGURE 24 SOLUTIONS SEGMENT TO HOLD THE LARGEST MARKET SIZE BY 2023 57
FIGURE 25 CONTENT MANAGEMENT SEGMENT TO HOLD THE LARGEST MARKET
SIZE DURING THE FORECAST PERIOD 62
FIGURE 26 MOBILE COMPUTING DEVICES SEGMENT TO HOLD THE LARGEST
MARKET SIZE DURING THE FORECAST PERIOD 69
FIGURE 27 PROFESSIONAL SERVICES SEGMENT TO HOLD A LARGER MARKET SIZE
DURING THE FORECAST PERIOD 78
FIGURE 28 DEPLOYMENT AND INTEGRATION SEGMENT TO HOLD THE LARGEST
MARKET SIZE DURING THE FORECAST PERIOD 79
FIGURE 29 CLOUD DEPLOYMENT MODE TO HOLD A LARGER MARKET SIZE
DURING THE FORECAST PERIOD 86
FIGURE 30 ACADEMIC INSTITUTIONS SEGMENT TO HOLD A LARGER MARKET
SIZE DURING THE FORECAST PERIOD 90
FIGURE 31 HIGHER EDUCATION SEGMENT TO HOLD A LARGER MARKET SIZE
DURING THE FORECAST PERIOD 92
FIGURE 32 HEALTHCARE AND LIFE SCIENCES VERTICAL TO HOLD THE LARGEST
MARKET SIZE DURING THE FORECAST PERIOD 95
FIGURE 33 NORTH AMERICA TO HOLD THE LARGEST MARKET SIZE DURING THE
FORECAST PERIOD 104
FIGURE 34 NORTH AMERICA: COUNTRY-WISE ANALYSIS 105
FIGURE 35 NORTH AMERICA: MARKET SNAPSHOT 106
FIGURE 36 EUROPE: COUNTRY-WISE ANALYSIS 111
FIGURE 37 ASIA PACIFIC: COUNTRY-WISE ANALYSIS 117
FIGURE 38 ASIA PACIFIC: MARKET SNAPSHOT 118
FIGURE 39 VIRTUAL CLASSROOM SOFTWARE MARKET (GLOBAL) COMPETITIVE
LEADERSHIP MAPPING, 2018 135
FIGURE 40 RANKING OF VIRTUAL CLASSROOM SOFTWARE PLAYERS, 2018 138
FIGURE 41 SWOT ANALYSIS: SABA SOFTWARE 140
FIGURE 42 GOOGLE: COMPANY SNAPSHOT 141
FIGURE 43 SWOT ANALYSIS: GOOGLE 143
FIGURE 44 SWOT ANALYSIS: BLACKBOARD 145
FIGURE 45 MICROSOFT: COMPANY SNAPSHOT 146
FIGURE 46 SWOT ANALYSIS: MICROSOFT 148
FIGURE 47 IBM: COMPANY SNAPSHOT 149
FIGURE 48 SWOT ANALYSIS: IBM 151
FIGURE 49 CISCO: COMPANY SNAPSHOT 152
FIGURE 50 SWOT ANALYSIS: CISCO 153
FIGURE 51 DELL: COMPANY SNAPSHOT 155
FIGURE 52 SWOT ANALYSIS: DELL 157
FIGURE 53 ORACLE: COMPANY SNAPSHOT 158
FIGURE 54 HTC: COMPANY SNAPSHOT 160
FIGURE 55 SAMSUNG ELECTRONICS: COMPANY SNAPSHOT 162
FIGURE 56 SONY: COMPANY SNAPSHOT 165
FIGURE 57 HITACHI: COMPANY SNAPSHOT 167
FIGURE 58 PANASONIC: COMPANY SNAPSHOT 168
FIGURE 59 BARCO: COMPANY SNAPSHOT 169
FIGURE 60 LG ELECTRONICS: COMPANY SNAPSHOT 171


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