Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023

コンピュテーショナル・クリエイティビティ(CC)の世界市場予測(~2023年)

◆タイトル:Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023
◆商品コード:TC-6769
◆調査・発行会社:MarketsandMarkets
◆発行日:2018年11月30日
◆ページ数:137
◆レポート形式:PDF / 英語
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【レポートの概要】

当調査レポートでは、コンピュテーショナル・クリエイティビティ(CC)の世界市場について調査・分析し、エグゼクティブサマリー、市場インサイト、市場概観/市場動向、構成要素別(ソリューション、サービス)分析、技術別分析、用途別分析、地域別分析、コンピュテーショナル・クリエイティビティ(CC)の世界市場規模及び予測、市場動向、競争状況、関連企業分析などの情報をお届けいたします。

The global computational creativity market to grow at a Compound Annual Growth Rate (CAGR) of 27.4% during the forecast periodMarketsandMarkets forecasts the global computational creativity market size to grow from USD 204 million in 2018 to USD 685 million by 2023, at a CAGR of 27.4% during 2018–2023. Major growth factors for the market include automation of creative tasks and the adoption of computational creativity solutions to improve the creative process. Slow digitalization rate affecting the adoption of AI technology and increasing market competition may restrain the market growth.
The marketing and web designing application to grow at the highest rate during the forecast period
The computational creativity market by application has marketing and web designing, product designing, music composition, photography and videography, high-end video gaming development, automated story generation, and others (training simulation and R&D) segments. The marketing and web designing application is expected to grow at highest rate, as users can quickly build creative website with a few simple clicks, without requiring prior coding experience or knowledge. Also, vendors in the computational creativity market are offering AI-powered platforms to help markets build effective marketing campaigns.
The computer vision technology to grow at the highest rate during the forecast period
Base on the technology, computational creativity market is segmented into NLP, ML and deep learning, and computer vision. The computer vision technology is expected to grow at the highest rate during the forecast period, due to the growing use of computer vision technology in various solutions designed to develop creative photograph where the computer vision technology is used to automatically detect objects in the photographs.

Among regions, Asia Pacific (APAC) is expected to grow at the highest CAGR during the forecast period
In region segment, APAC is expected to grow at the highest rate in the global computational creativity market during the forecast period. An increasing use of AI technology for developing creative content in major APAC countries, such as China, Japan, and India, is expected to be a major growth driver for the market in APAC.
In-depth interviews were conducted with Chief Executive Officers (CEOs), marketing directors, innovation and technology directors, and executives from various key organizations operating in the computational creativity market.
 By Company: Tier I: 15%, Tier II: 45%, and Tier III: 40%
 By Designation: C-Level: 33%, Director Level: 38%, and Others: 29%
 By Region: North America: 38%, Europe: 25%, APAC: 28%, MEA: 5%, and Latin America: 4%
The report includes the study of the key players offering computational creativity solutions. It profiles major vendors in the global computational creativity market including IBM (US), Google (US), Microsoft (US), Adobe (US), Amazon Web Serivces (US), Autodesk (US), Jukedeck (UK), HUMTAP (US), Amper Music (US), ScriptBook (Belgium), B12 (US), The Grid (US), Canva (Australia), Hello Games (UK), IntegraPay (Australia), B12 (US), The Grid (India), Lumen5 (Canada), Skylum (US), Logojoy (Canada), Runway (US), Avia (Luxembourg), Prisma Labs (US), Object AI (Hong Kong), Firedrop (UK), Obvious (France), Automated Creative (UK), and Cyanapse (UK) . It also includes an in-depth competitive analysis of the key players in the computational creativity market, along with their company profiles, business overviews, product offerings, recent developments, and market strategies.
Research coverage
The report segments the global computational creativity market by component, technology, application, and region. The component segment comprises solutions and services. The computational creativity market by technology has been segmented into NLP, ML and DL, and computer vision. The computataional creativity market by application has been categorized into marketing and web designing, product designing, music composition, photography and videography, high-end video gaming development, automated story generation, and others (training simulation and R&D). The report covers the computational creativity market with respect to 5 major regions, namely North America, Europe, APAC, Middle East and Africa (MEA), and Latin America.
The report would help the market leaders and new entrants in the global computational creativity market in the following ways:
1. The report segments the market into various subsegments, hence it covers the market comprehensively. It provides the closest approximations of the revenue numbers for the overall market and its subsegments. The market numbers are further split across applications and regions.
2. It helps in understanding the overall growth of the market. It also provides information about key market drivers, restraints, challenges, and opportunities.
3. It helps stakeholders in understanding their competitors better and gaining more insights to strengthen their positions in the market. The study also presents the positioning of the key players based on their product offerings and business strategies.

【レポートの目次】

TABLE OF CONTENTS

1 INTRODUCTION 17
1.1 OBJECTIVES OF THE STUDY 17
1.2 MARKET DEFINITION 17
1.3 MARKET SCOPE 18
1.3.1 MARKET SEGMENTATION 18
1.3.2 REGIONS COVERED 18
1.4 YEARS CONSIDERED FOR THE STUDY 19
1.5 CURRENCY CONSIDERED 19
1.6 STAKEHOLDERS 19
2 RESEARCH METHODOLOGY 20
2.1 RESEARCH DATA 20
2.1.1 SECONDARY DATA 21
2.1.2 PRIMARY DATA 21
2.1.2.1 Breakup of primaries 21
2.1.2.2 Key industry insights 22
2.3 MARKET BREAKUP AND DATA TRIANGULATION 22
2.2 MARKET SIZE ESTIMATION 23
2.2.1 BOTTOM-UP APPROACH 23
2.2.2 TOP-DOWN APPROACH 24
2.3 ASSUMPTIONS FOR THE STUDY 24
2.4 LIMITATIONS OF THE STUDY 25
3 EXECUTIVE SUMMARY 26
4 PREMIUM INSIGHTS 31
4.1 ATTRACTIVE OPPORTUNITIES IN THE COMPUTATIONAL CREATIVITY MARKET 31
4.2 COMPUTATIONAL CREATIVITY MARKET: TOP 3 APPLICATIONS 31
4.3 COMPUTATIONAL CREATIVITY MARKET, TOP 3 APPLICATIONS AND REGIONS 32
4.4 COMPUTATIONAL CREATIVITY MARKET, BY REGION 32
5 MARKET OVERVIEW AND INDUSTRY TRENDS 33
5.1 INTRODUCTION 33
5.2 MARKET DYNAMICS 33
5.2.1 DRIVERS 34
5.2.1.1 Automation of creative tasks to drive the adoption of computational creativity solutions 34
5.2.1.2 Adoption of computational creativity solutions to improve the creative process 34
5.2.2 RESTRAINTS 34
5.2.2.1 Slow digitalization rate to affect the adoption of the AI technology in emerging economies 34
5.2.2.2 Increasing market competition 34
5.2.3 OPPORTUNITIES 35
5.2.3.1 Increasing adoption of computational creativity solutions in modern applications 35
5.2.3.2 Increasing investments and funding in computational creativity startups 35
5.2.4 CHALLENGES 35
5.2.4.1 Implication of copyright law to pose as a challenge 35
5.3 USE CASES 36
5.3.1 INTRODUCTION 36
5.3.1.1 Use case: Scenario 1 36
5.3.1.2 Use case: Scenario 2 36
5.3.1.3 Use case: Scenario 3 36
5.3.1.4 Use case: Scenario 4 37
5.3.1.5 Use case: Scenario 5 37
5.4 REGULATORY IMPLICATIONS AND ASSOCIATIONS 37
5.4.1 INTRODUCTION 37
5.4.2 GENERAL DATA PROTECTION REGULATION 38
5.4.3 INTERNATIONAL ORGANIZATION FOR STANDARDIZATION 38
5.4.4 ASSOCIATION FOR COMPUTER AIDED DESIGN IN ARCHITECTURE 38
5.4.5 INTERNATIONAL NEWS MEDIA ASSOCIATION 38
5.4.6 WORLD INTELLECTUAL PROPERTY ORGANIZATION 38
5.5 PROCESS OF COMPUTATIONAL CREATIVITY 39
6 COMPUTATIONAL CREATIVITY MARKET, BY TECHNOLOGY 40
6.1 INTRODUCTION 41
6.2 NATURAL LANGUAGE PROCESSING 42
6.2.1 THE ADOPTION OF NATURAL LANGUAGE PROCESSING TO INCREASE FOR TRANSLATION PURPOSES 42
6.3 MACHINE LEARNING AND DEEP LEARNING 43
6.3.1 COMPANIES TO ADOPT ARTIFICIAL INTELLIGENCE TECHNOLOGY TO ENHANCE THEIR APPLICATIONS 43
6.4 COMPUTER VISION 44
6.4.1 NEED TO IMPROVE THE CREATIVE PROCESS 44
7 COMPUTATIONAL CREATIVITY MARKET, BY COMPONENT 45
7.1 INTRODUCTION 46
7.2 SOLUTIONS 47
7.2.1 SOFTWARE TOOLS 48
7.2.1.1 Ease offered by software tools to integrate computational creativity into the existing infrastructures 48
7.2.2 PLATFORMS 48
7.2.2.1 Platforms to provide a complete foundation to create various computational creativity applications 48
7.3 SERVICES 49
7.3.1 PROFESSIONAL SERVICES 50
7.3.1.1 The technicalities to increase in implementing computational creativity solutions 50
7.3.2 MANAGED SERVICES 51
7.3.2.1 The need to focus both on core business operations and streamlining business processes 51
8 COMPUTATIONAL CREATIVITY MARKET, BY APPLICATION 52
8.1 INTRODUCTION 53
8.2 MARKETING AND WEB DESIGNING 54
8.2.1 QUICK DEVELOPMENT OF CREATIVE WEBSITES AND COST-EFFECTIVENESS BENEFITS TO INCREASE THE USE OF MARKETING AND WEB DESIGNING APPLICATIONS 54
8.3 PRODUCT DESIGNING 55
8.3.1 SOFTWARE DESIGNED USING THE COMPUTATIONAL CREATIVITY APPROACH TO PRODUCE A WIDE RANGE OF COMPLEX DESIGN ALTERNATIVES IN MINIMAL TIME 55
8.4 MUSIC COMPOSITION 55
8.4.1 MUSIC COMPOSITION PLATFORMS TO OFFER AN EFFECTIVE WAY TO BUILD PERSONALIZED MUSIC CONTENT 55
8.5 PHOTOGRAPHY AND VIDEOGRAPHY 56
8.5.1 VARIOUS PROCESSES TO BE AUTOMATED FOR PHOTO AND VIDEO EDITING 56
8.6 HIGH-END VIDEO GAMING DEVELOPMENT 57
8.6.1 THE NEED TO ENHANCE GAME DESIGNS, DEVELOPMENT PROCESSES, AND FUNCTIONALITIES IN 2D AND 3D GAMES 57
8.7 AUTOMATED STORY GENERATION 58
8.7.1 GROWING NEED TO CONVERT DATA INTO MEANINGFUL INSIGHTS 58
8.8 OTHERS 59
9 COMPUTATIONAL CREATIVITY MARKET, BY REGION 60
9.1 INTRODUCTION 61
9.2 NORTH AMERICA 63
9.2.1 UNITED STATES 67
9.2.1.1 Number of opportunities to be created to build various creative applications 67
9.2.2 CANADA 68
9.2.2.1 Canada to witness an increase in investments and research activities 68
9.3 EUROPE 68
9.3.1 UNITED KINGDOM 72
9.3.1.1 Growing investments to offer more opportunities to deploy computational creativity solutions 72
9.3.2 GERMANY 72
9.3.2.1 Number of applications to increase for automating creatives, starting from story generation to visual and artistic designs 72
9.3.3 FRANCE 72
9.3.3.1 Computational creativity to gain popularity in France 72
9.3.4 REST OF EUROPE 72
9.4 ASIA PACIFIC 73
9.4.1 CHINA 77
9.4.1.1 Number of advertising strategies to increase and offer opportunities to deploy creativity solutions 77
9.4.2 JAPAN 77
9.4.2.1 Adoption of advanced digital technologies to increase 77
9.4.3 INDIA 77
9.4.3.1 Adoption of creative tools to increase and enhance the innovative art and designing process 77
9.4.4 REST OF ASIA PACIFIC 77
9.5 MIDDLE EAST AND AFRICA 78
9.5.1 UNITED ARAB EMIRATES 81
9.5.1.1 More awareness to be created on utilizing computational creativity techniques 81
9.5.2 SOUTH AFRICA 81
9.5.2.1 Number of digital initiatives and use of advanced digital technologies to increase 81
9.5.3 REST OF MIDDLE EAST AND AFRICA 81
9.6 LATIN AMERICA 81
9.6.1 BRAZIL 84
9.6.1.1 Rising focus to produce creative content in the coming years 84
9.6.2 MEXICO 85
9.6.2.1 The country to witness growing steps toward the revolution of various technologies 85
9.6.3 REST OF LATIN AMERICA 85
10 COMPETITIVE LANDSCAPE 86
10.1 OVERVIEW 86
10.2 RANKING OF KEY PLAYERS, 2018 87
10.3 COMPETITIVE SCENARIO 87
10.3.1 NEW PRODUCT/SERVICE LAUNCHES AND PRODUCT/SERVICE ENHANCEMENTS 87
10.3.2 PARTNERSHIPS 88
10.3.3 ACQUISITIONS 89
10.3.4 BUSINESS EXPANSIONS 90

11 COMPANY PROFILES 91
(Business Overview, Products Offered and Projects Undertaken, Recent Developments, SWOT Analysis, and MNM View)*
11.1 IBM 91
11.2 GOOGLE 94
11.3 MICROSOFT 97
11.4 ADOBE 100
11.5 AWS 103
11.6 AUTODESK 106
11.7 JUKEDECK 108
11.8 HUMTAP 109
11.9 AMPER MUSIC 110
11.10 SCRIPTBOOK 111
11.11 B12 112
11.12 THE GRID 113
11.13 CANVA 114
11.14 HELLO GAMES 115
11.15 LUMEN5 116
11.16 SKYLUM 117
11.17 LOGOJOY 118
11.18 RUNWAY 119
11.19 AIVA 120
11.20 PRISMA LABS 121
11.21 OBJECT AI 122
11.22 FIREDROP 123
11.23 OBVIOUS 124
11.24 AUTOMATED CREATIVE 125
11.25 CYANAPSE 126
*Details on Business Overview, Products Offered and Projects Undertaken, Recent Developments, SWOT Analysis, and MNM View might not be captured in case of unlisted companies.
12 APPENDIX 127
12.1 INDUSTRY EXCERPTS 127
12.2 DISCUSSION GUIDE 128
12.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 133
12.4 AVAILABLE CUSTOMIZATIONS 135
12.5 RELATED REPORTS 135
12.6 AUTHOR DETAILS 136

LIST OF TABLES

TABLE 1 UNITED STATES DOLLAR EXCHANGE RATE, 2015–2017 19
TABLE 2 GLOBAL COMPUTATIONAL CREATIVITY MARKET SIZE AND GROWTH RATE,
2016–2023 27
TABLE 3 COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY,
2016–2023 (USD MILLION) 41
TABLE 4 NATURAL LANGUAGE PROCESSING: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 42
TABLE 5 MACHINE LEARNING AND DEEP LEARNING: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 43
TABLE 6 COMPUTER VISION: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 44
TABLE 7 COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT,
2016–2023 (USD MILLION) 46
TABLE 8 SOLUTIONS: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 47
TABLE 9 SOFTWARE TOOLS MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 48
TABLE 10 PLATFORMS MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 49
TABLE 11 SERVICES: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 50
TABLE 12 PROFESSIONAL SERVICES MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 50
TABLE 13 MANAGED SERVICES MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 51
TABLE 14 COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION,
2016–2023 (USD MILLION) 53
TABLE 15 MARKETING AND WEB DESIGNING: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY REGION, 2016–2023 (USD MILLION) 54
TABLE 16 PRODUCT DESIGNING: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 55
TABLE 17 MUSIC COMPOSITION: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 56
TABLE 18 PHOTOGRAPHY AND VIDEOGRAPHY: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 57
TABLE 19 HIGH-END VIDEO GAMING DEVELOPMENT: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION, 2016–2023 (USD MILLION) 58
TABLE 20 AUTOMATED STORY GENERATION: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY REGION, 2016–2023 (USD MILLION) 58
TABLE 21 OTHERS: COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 59
TABLE 22 COMPUTATIONAL CREATIVITY MARKET SIZE, BY REGION,
2016–2023 (USD MILLION) 62
TABLE 23 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016–2023 (USD MILLION) 65
TABLE 24 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION, 2016–2023 (USD MILLION) 65
TABLE 25 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 65
TABLE 26 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016–2023 (USD MILLION) 66
TABLE 27 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016–2023 (USD MILLION) 66
TABLE 28 NORTH AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY, 2016–2023 (USD MILLION) 67
TABLE 29 EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT,
2016–2023 (USD MILLION) 69
TABLE 30 EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION,
2016–2023 (USD MILLION) 69
TABLE 31 EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 70
TABLE 32 EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY,
2016–2023 (USD MILLION) 70
TABLE 33 EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION,
2016–2023 (USD MILLION) 71
TABLE 34 EUROPE: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY,
2016–2023 (USD MILLION) 71
TABLE 35 ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016–2023 (USD MILLION) 74
TABLE 36 ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION,
2016–2023 (USD MILLION) 74
TABLE 37 ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 75
TABLE 38 ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016–2023 (USD MILLION) 75
TABLE 39 ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION,
2016–2023 (USD MILLION) 76
TABLE 40 ASIA PACIFIC: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY,
2016–2023 (USD MILLION) 76
TABLE 41 MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY COMPONENT, 2016–2023 (USD MILLION) 78
TABLE 42 MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY SOLUTION, 2016–2023 (USD MILLION) 79
TABLE 43 MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY SERVICE, 2016–2023 (USD MILLION) 79
TABLE 44 MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY TECHNOLOGY, 2016–2023 (USD MILLION) 79
TABLE 45 MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY APPLICATION, 2016–2023 (USD MILLION) 80
TABLE 46 MIDDLE EAST AND AFRICA: COMPUTATIONAL CREATIVITY MARKET SIZE,
BY COUNTRY, 2016–2023 (USD MILLION) 80
TABLE 47 LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COMPONENT, 2016–2023 (USD MILLION) 82
TABLE 48 LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SOLUTION,
2016–2023 (USD MILLION) 82
TABLE 49 LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY SERVICE,
2016–2023 (USD MILLION) 83
TABLE 50 LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY TECHNOLOGY, 2016–2023 (USD MILLION) 83
TABLE 51 LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY APPLICATION, 2016–2023 (USD MILLION) 84
TABLE 52 LATIN AMERICA: COMPUTATIONAL CREATIVITY MARKET SIZE, BY COUNTRY,
2016–2023 (USD MILLION) 84
TABLE 53 NEW PRODUCT/SERVICE LAUNCHES AND PRODUCT/SERVICE ENHANCEMENTS, 2015–2018 87
TABLE 54 PARTNERSHIPS, 2016–2018 88
TABLE 55 ACQUISITIONS, 2016–2018 89
TABLE 56 BUSINESS EXPANSIONS, 2018 90


LIST OF FIGURES

FIGURE 1 GLOBAL COMPUTATIONAL CREATIVITY MARKET: RESEARCH DESIGN 20
FIGURE 2 COMPUTATIONAL CREATIVITY MARKET: BOTTOM-UP APPROACH 23
FIGURE 3 COMPUTATIONAL CREATIVITY MARKET: TOP-DOWN APPROACH 24
FIGURE 4 ASIA PACIFIC TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 27
FIGURE 5 COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY COMPONENT, 2018 28
FIGURE 6 COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY SOLUTION, 2018 28
FIGURE 7 COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY SERVICE, 2018 28
FIGURE 8 COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY TECHNOLOGY, 2018 29
FIGURE 9 COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY APPLICATION, 2018 29
FIGURE 10 COMPUTATIONAL CREATIVITY MARKET SNAPSHOT, BY REGION 30
FIGURE 11 INCREASING DEMAND FOR AUTOMATING CREATIVE TASKS TO DRIVE THE ADOPTION OF THE COMPUTATIONAL CREATIVITY MARKET 31
FIGURE 12 PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 31
FIGURE 13 MARKETING AND WEB DESIGNING APPLICATION AND NORTH AMERICA TO HAVE THE HIGHEST MARKET SHARES IN THE COMPUTATIONAL CREATIVITY MARKET
IN 2018 32
FIGURE 14 NORTH AMERICA TO REGISTER THE HIGHEST MARKET SHARE IN 2018 32
FIGURE 15 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES: COMPUTATIONAL CREATIVITY MARKET 33
FIGURE 16 COMPUTATIONAL CREATIVITY PROCESS 39
FIGURE 17 COMPUTER VISION SEGMENT TO WITNESS THE HIGHEST CAGR DURING THE FORECAST PERIOD 41
FIGURE 18 SOLUTIONS SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD 46
FIGURE 19 PLATFORMS SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD 47
FIGURE 20 MANAGED SERVICES SEGMENT TO GROW AT A HIGHER CAGR DURING THE FORECAST PERIOD 49
FIGURE 21 PRODUCT DESIGNING APPLICATION TO EXHIBIT THE HIGHEST CAGR DURING THE FORECAST PERIOD 53
FIGURE 22 ASIA PACIFIC TO REGISTER THE HIGHEST CAGR DURING THE FORECAST PERIOD 61
FIGURE 23 INDIA TO REGISTER THE HIGHEST CAGR DURING THE FORECAST PERIOD 62
FIGURE 24 EUROPE TO ACCOUNT FOR THE HIGHEST CAGR IN 2018 62
FIGURE 25 NORTH AMERICA: MARKET SNAPSHOT 64
FIGURE 26 PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 64
FIGURE 27 PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 69
FIGURE 28 ASIA PACIFIC: MARKET SNAPSHOT 73
FIGURE 29 PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 74
FIGURE 30 PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 78
FIGURE 31 PRODUCT DESIGNING APPLICATION TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 82
FIGURE 32 KEY DEVELOPMENTS IN THE COMPUTATIONAL CREATIVITY MARKET (2015–2018) 86
FIGURE 33 IBM LED THE COMPUTATIONAL CREATIVITY MARKET IN 2018 87
FIGURE 34 IBM: COMPANY SNAPSHOT 91
FIGURE 35 SWOT ANALYSIS: IBM 93
FIGURE 36 GOOGLE: COMPANY SNAPSHOT 94
FIGURE 37 SWOT ANALYSIS: GOOGLE 96
FIGURE 38 MICROSOFT: COMPANY SNAPSHOT 97
FIGURE 39 SWOT ANALYSIS: MICROSOFT 99
FIGURE 40 ADOBE: COMPANY SNAPSHOT 100
FIGURE 41 SWOT ANALYSIS: ADOBE 102
FIGURE 42 AWS: COMPANY SNAPSHOT 103
FIGURE 43 SWOT ANALYSIS: AWS 104
FIGURE 44 AUTODESK: COMPANY SNAPSHOT 106


★調査レポート[コンピュテーショナル・クリエイティビティ(CC)の世界市場予測(~2023年)] ( Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023 / TC-6769) 販売に関する免責事項
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