Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021

アフェクティブコンピューティングの世界市場予測(~2021)

◆タイトル:Affective Computing Market by Technology (Touch-Based and Touchless), Software (Speech Recognition, Gesture Recognition, Facial Feature Extraction, Analytics Software, & Enterprise Software), Hardware, Vertical, and Region - Forecast to 2021
◆商品コード:TC3707
◆調査・発行会社:MarketsandMarkets
◆発行日:2017年3月23日
◆ページ数:128
◆レポート形式:PDF / 英語
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◆産業分野:IT
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【レポートの概要】

当調査レポートでは、アフェクティブコンピューティングの世界市場について調査・分析し、エグゼクティブサマリー、市場インサイト、市場概観/市場動向、産業動向、バリューチェーン分析、技術別分析、ソフトウェア別分析、装置別分析、産業別分析、アフェクティブコンピューティングの世界市場規模及び予測、市場動向、競争状況、関連企業分析などの情報をお届けいたします。

MarketsandMarkets forecasts the affective computing market size to grow from USD 12.20 Billion in 2016 to USD 53.98 Billion by 2021, at an estimated Compound Annual Growth Rate (CAGR) of 34.7%. Major factors contributing to the growth of the market are the increasing adoption of human and machine interaction technologies.
The global affective computing market is segmented by technology, software, hardware, vertical, and region. The market for affective computing systems has already started to evolve, with enabling technologies already being adopted across verticals, such as academia & research, media & entertainment, government & defense, healthcare & life sciences, IT & telecom, retail & eCommerce, BFSI, automotive, and others, including, travel, security, energy & power, and consumer electronics. This market study has been further segmented into four regions, namely, North America, Europe, Asia-Pacific (APAC), and Rest of the World (RoW).

The hardware segment of the affective computing market is segregated into cameras, sensors, storage devices & processors, and other components, including power management systems, touchpoints/displays, radios/antennas, microphones, and speakers. Deployment of cameras for affective computing is expected to witness notable growth over the coming years, owing to the rising demand in facial feature extraction software.

The healthcare and life sciences vertical recorded the largest market share in terms of affective computing technology implementation, owing to the large number of application areas in the vertical, which include facial expression recognition for the specially abled children (autism, dyslexia, and others) and detection of psychological disorders.

The affective computing systems incorporate technologies, including the touch-based and touchless technology and captures human emotional quotient through software tools, such as facial feature extraction, speech recognition, gesture recognition, analytics software, and enterprise software. Facial feature extraction software segment is expected to witness the highest growth rate, owing to its growing demand for smartphones and other authenticating devices.

North America is estimated to hold the largest market share in 2016 due to the presence of a large number of enterprises deploying affective computing technologies, along with technological advanced scenarios. However, APAC offers the potential growth opportunities for the market to emerge over the coming years and surpass the North American affective computing market in terms of technology adoption. The key factors driving the growth rate in the APAC region include increasing technological implementations and rising smart city investments.

Slow digitization rate across emerging economies, exuberant cost of making affective computing systems, and other operational challenges are the major restraining factors for the growth of the global affective computing market.

The prominent players in the affective computing ecosystem are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinetic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), eyeSight Technologies Ltd. (Herzliya Pituah, Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Dresden, Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Toronto, Canada), and Sightcorp (Amsterdam, Netherlands).

【レポートの目次】

1 Introduction (Page No. – 12)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.4 Currency
1.5 Limitations
1.6 Stakeholders

2 Research Methodology (Page No. – 15)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions

3 Executive Summary (Page No. – 23)

4 Premium Insights (Page No. – 27)
4.1 Attractive Market Opportunities in the Affective Computing Market
4.2 Market Top Three Regions vs Verticals
4.3 Market Analysis, By Component
4.4 Lifecycle Analysis, By Region

5 Market Overview (Page No. – 29)
5.1 Introduction
5.2 Market Segmentation
5.2.1 By Technology
5.2.2 By Software
5.2.3 By Hardware
5.2.4 By Vertical
5.2.5 By Region
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Increasing Adoption of Wearable Devices
5.3.1.2 Advancement in Enabling Technologies
5.3.1.3 Growing Internet Penetration Across Numerous Industry Verticals
5.3.2 Restraints
5.3.2.1 Absence of Governing Bodies and Regulations
5.3.2.2 Exuberant Production Cost of Affective Computing Systems
5.3.3 Opportunities
5.3.3.1 Adoption of Cloud-Based Technology and IoT
5.3.3.2 Growing Partnerships and Widening Ecosystems
5.3.4 Challenges
5.3.4.1 High Power Consumption of Wearable Computing Devices

6 Industry Trends (Page No. – 35)
6.1 Introduction
6.2 Value Chain Analysis
6.3 Emerging Technology Areas
6.3.1 E-Learning and Smart Education
6.3.2 E-Therapy
6.3.3 Marketing and Advertising
6.4 Affective Computing Technology Enablers
6.4.1 Wearable Networks and Systems
6.4.2 Human Machine Interface
6.4.3 Robotic Systems
6.4.4 Surveillance Systems

7 Affective Computing Market Analysis, By Technology (Page No. – 39)
7.1 Introduction
7.2 Touch-Based
7.3 Touchless

8 Affective Computing Market Analysis, By Software (Page No. – 45)
8.1 Introduction
8.2 Speech Recognition
8.3 Gesture Recognition
8.4 Facial Feature Extraction
8.5 Analytics Software
8.6 Enterprise Software

9 Affective Computing Market Analysis, By Hardware (Page No. – 53)
9.1 Introduction
9.2 Sensors
9.3 Cameras
9.4 Storage Devices and Processors
9.5 Others

10 Affective Computing Market Analysis, By Vertical (Page No. – 60)
10.1 Introduction
10.2 Academia and Research
10.2.1 Use Cases
10.2.1.1 Class Monitoring and Student Engagement
10.3 Media and Entertainment
10.3.1 Use Cases
10.3.1.1 Video Analytics
10.3.1.2 Gaming
10.4 Government and Defense
10.4.1 Use Cases
10.4.1.1 Law Enforcement Agencies
10.5 Healthcare and Life Sciences
10.5.1 Use Cases
10.5.1.1 Telemedicine, Tele Psychiatry, and Doctor on Demand
10.5.1.2 Autism Spectrum Conditions (ASC)
10.6 IT and Telecom
10.6.1 Use Cases
10.6.1.1 Software Development Kits (SDK)
10.7 Retail and E-Commerce
10.7.1 Use Cases
10.7.1.1 Product Surveying, Customer Engagement, and User Experience Review
10.8 Automotive
10.8.1 Use Cases
10.8.1.1 Infotainment Systems and Console Maneuvering
10.8.1.2 Passive Wireless Heart-Rate Sensor
10.8.1.3 Driver Awareness
10.9 Banking, Financial Services, and Insurance
10.9.1 Use Cases
10.9.1.1 Human and System Interaction
10.9.1.2 Offering Evidence-Based Decision-Making Options
10.10 Other Verticals

11 Geographic Analysis (Page No. – 71)
11.1 Introduction
11.2 North America
11.2.1 United States
11.2.2 Canada
11.3 Europe
11.3.1 United Kingdom
11.3.2 Germany
11.3.3 Rest of Europe
11.4 Asia-Pacific
11.4.1 China
11.4.2 Japan
11.4.3 Australia
11.4.4 Rest of APAC
11.5 Rest of the World
11.5.1 Middle East and Africa
11.5.2 Latin America

12 Competitive Landscape (Page No. – 88)
12.1 Overview

13 Key Innovators (Page No. – 90)
13.1 Google Inc.
13.2 Microsoft Corporation
13.3 IBM Corporation
13.4 Apple, Inc.
13.5 Qualcomm Inc.
13.6 Saffron Technology Inc. (An Intel Company)
13.7 Softkinetic System S.A. (A Sony Group Company)
13.8 Affectiva
13.9 Elliptic Labs
13.10 Eyesight Technologies, Ltd.
13.11 Pyreos Limited
13.12 Cognitec Systems GmbH
13.13 Beyond Verbal Communication Ltd.
13.14 Numenta
13.15 Gesturetek
13.16 Sightcorp

14 Appendix (Page No. – 107)
14.1 Insights of Industry Experts
14.2 Discussion Guide
14.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
14.4 Introducing RT: Real-Time Market Intelligence
14.5 Related Reports
14.6 Author Details

List of Tables (64 Tables)

Table 1 Global Affective Computing Market Size, 2014–2021 (USD Million)
Table 2 Market Size, By Technology, 2014–2021 (USD Million)
Table 3 Touch-Based: Market Size, By Vertical, 2014–2021 (USD Million)
Table 4 Touch-Based: Market Size, By Region, 2014–2021 (USD Million)
Table 5 Touchless: Market Size, By Vertical, 2014–2021 (USD Million)
Table 6 Touchless: Market Size, By Region, 2014–2021 (USD Million)
Table 7 Affective Computing Market Size, By Software, 2014–2021 (USD Million)
Table 8 Speech Recognition: Market Size, By Vertical, 2014–2021 (USD Million)
Table 9 Speech Recognition: Market Size, By Region, 2014–2021 (USD Million)
Table 10 Gesture Recognition: Market Size, By Vertical, 2014–2021 (USD Million)
Table 11 Gesture Recognition: Market Size, By Region, 2014–2021 (USD Million)
Table 12 Facial Feature Extraction: Market Size, By Vertical, 2014–2021 (USD Million)
Table 13 Facial Feature Extraction: Market Size, By Region, 2014–2021 (USD Million)
Table 14 Analytics Software: Market Size, By Vertical, 2014–2021 (USD Million)
Table 15 Analytics Software: Market Size, By Region, 2014–2021 (USD Million)
Table 16 Enterprise Software: Market Size, By Vertical, 2014–2021 (USD Million)
Table 17 Enterprise Software: Market Size, By Region, 2014–2021 (USD Million)
Table 18 Affective Computing Market Size, By Hardware, 2014–2021 (USD Million)
Table 19 Sensors: Market Size, By Vertical, 2014–2021 (USD Million)
Table 20 Sensors: Market Size, By Region, 2014–2021 (USD Million)
Table 21 Cameras: Market Size, By Vertical, 2014–2021 (USD Million)
Table 22 Cameras: Market Size, By Region, 2014–2021 (USD Million)
Table 23 Storage Devices and Processors: Market Size, By Vertical, 2014–2021 (USD Million)
Table 24 Storage Devices and Processors: Market Size, By Region, 2014–2021 (USD Million)
Table 25 Others: Market Size, By Vertical, 2014–2021 (USD Million)
Table 26 Others: Market Size, By Region, 2014–2021 (USD Million)
Table 27 Affective Computing Market Size, By Vertical, 2014–2021 (USD Million)
Table 28 Academia and Research: Market Size, By Region, 2014-2021 (USD Million)
Table 29 Media and Entertainment: Market Size, By Region, 2014–2021 (USD Million)
Table 30 Government and Defense: Market Size, By Region, 2014–2021 (USD Million)
Table 31 Healthcare and Life Sciences: Market Size, By Region, 2014–2021 (USD Million)
Table 32 IT and Telecom: Market Size, By Region, 2014-2021 (USD Million)
Table 33 Retail and E-Commerce: Market Size, By Region, 2014–2021 (USD Million)
Table 34 Automotive: Market Size, By Region, 2014–2021 (USD Million)
Table 35 Banking, Financial Services, and Insurance: Market Size, By Region, 2014-2021 (USD Million)
Table 36 Others: Market Size, By Region, 2014-2021 (USD Million)
Table 37 Affective Computing Market Size, By Region, 2014–2021 (USD Million)
Table 38 North America: Market Size, By Technology, 2014–2021 (USD Million)
Table 39 North America: Market Size, By Software, 2014–2021 (USD Million)
Table 40 North America: Market Size, By Hardware, 2014–2021 (USD Million)
Table 41 North America: Market Size, By Vertical, 2014–2021 (USD Million)
Table 42 North America: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 43 North America: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 44 Europe: Market Size, By Technology, 2014–2021 (USD Million)
Table 45 Europe: Market Size, By Software, 2014–2021 (USD Million)
Table 46 Europe: Market Size, By Hardware, 2014–2021 (USD Million)
Table 47 Europe: Market Size, By Vertical, 2014–2021 (USD Million)
Table 48 Europe: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 49 Europe: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 50 Asia-Pacific: Affective Computing Market Size, By Technology, 2014–2021 (USD Million)
Table 51 Asia-Pacific: Market Size, By Software, 2014–2021 (USD Million)
Table 52 Asia-Pacific: Market Size, By Hardware, 2014–2021 (USD Million)
Table 53 Asia-Pacific: Market Size, By Vertical, 2014–2021 (USD Million)
Table 54 Asia-Pacific: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 55 Asia-Pacific: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 56 Rest of the World: Affective Computing Market Size, By Technology, 2014–2021 (USD Million)
Table 57 Rest of the World: Market Size, By Software, 2014–2021 (USD Million)
Table 58 Rest of the World: Market Size, By Hardware, 2014–2021 (USD Million)
Table 59 Rest of the World: Market Size, By Vertical, 2014–2021 (USD Million)
Table 60 Rest of the World: Touch-Based Technology Market Size, By Country, 2014–2021 (USD Million)
Table 61 Rest of the World: Touchless Technology Market Size, By Country, 2014–2021 (USD Million)
Table 62 Affective Computing Enabling Technologies Mapped to Key Product Offerings
Table 63 Affective Computing Components Mapped to Key Product Offerings
Table 64 Affective Computing Mapped to Major Application Areas


List of Figures (32 Figures)

Figure 1 Markets Covered
Figure 2 Global Affective Computing Market: Research Design
Figure 3 Market Size Estimation Methodology: Bottom-Up Approach
Figure 4 Market Size Estimation Methodology: Top-Down Approach
Figure 5 Market Breakdown and Data Triangulation
Figure 6 North America is Estimated to Hold the Largest Market Share of the Affective Computing Market in 2016
Figure 7 Affective Computing Market Size, By Technology (2016 vs 2021)
Figure 8 Market Size By Software (2016 vs 2021)
Figure 9 Market Size By Hardware (2016 vs 2021)
Figure 10Market Size By Vertical (2016 vs 2021)
Figure 11 Affective Computing is Set to Revolutionize Archaic Methods of Computing
Figure 12 Asia-Pacific is Expected to Grow at the Highest Growth Rate During the Forecast Period
Figure 13 Affective Computing Market Segmentation: By Technology
Figure 14 Market Segmentation By Software
Figure 15 Market Segmentation By Hardware
Figure 16 Affective Computing Segmentation Market: By Vertical
Figure 17 Affective Computing Market Segmentation: By Region
Figure 18 Increasing Trend of Wearable Devices is Expected to Drive the Affective Computing Market
Figure 19 Value Chain of Affective Computing Market
Figure 20 Touchless Technology Platform is Expected to Exhibit A Higher Growth Rate Than Touch-Based Technology During the Forecast Period
Figure 21 Facial Feature Extraction is Expected to Exhibit the Highest Growth Rate During the Forecast Period
Figure 22 Cameras are Expected to Exhibit the Highest Adoption Rate During the Forecast Period
Figure 23 Healthcare and Life Sciences Vertical is Expected to Exhibit the Highest Growth Rate During the Forecast Period
Figure 24 Affective Computing Market: Geographic Snapshot
Figure 25 Asia-Pacific is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 26 North America: Affective Computing Market Snapshot
Figure 27 Asia-Pacific: Affective Computing Market Snapshot
Figure 28 Google Inc.: Company Snapshot
Figure 29 Microsoft Corporation: Company Snapshot
Figure 30 IBM Corporation: Company Snapshot
Figure 31 Apple, Inc.: Company Snapshot
Figure 32 Qualcomm Inc.: Company Snapshot


【レポートのキーワード】

アフェクティブ・コンピューティング、タッチベース技術、タッチレス技術、アフェクティブコンピューティング技術、アフェクティブコンピューティング技術ソフトウェア、音声認識、ジェスチャー認識

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