Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020

可視化および3Dレンダリング用ソフトウェアの世界市場予測(~2020)

◆タイトル:Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020
◆商品コード:MAM-TC-4168
◆調査・発行会社:MarketsandMarkets
◆発行日:2016年3月16日
◆ページ数:121
◆レポート形式:PDF / 英語
◆納品方法:Eメール
◆調査対象地域:グローバル
◆産業分野:IT
◆販売価格オプション(消費税別)
Single UserUSD5,650 ⇒換算¥638,450見積依頼/購入/質問フォーム
Multi User (Five User)USD6,650 ⇒換算¥751,450見積依頼/購入/質問フォーム
Corporate License (全社内共有可)USD8,150 ⇒換算¥920,950見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらでご利用ガイドはこちらでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※Eメールによる納品の場合、通常ご注文当日~2日以内に納品致します。
※商品の納品後、納品日+5日以内に請求書を発行し、お客様宛に郵送いたしますので、請求書発行日より2ヶ月以内に銀行振込にて支払をお願いします。(振込先:三菱東京UFJ銀行/京橋支店/H&Iグローバルリサーチ株式会社)
※上記の日本語題名はH&Iグローバルリサーチが翻訳したものです。英語版原本には日本語表記はありません。
※為替レートは適宜修正・更新しております。リアルタイム更新ではありません。
※ご購入後、レポートに記載の英語表現や単語の意味に関しましては無料でお答えいたします。(但し、対応範囲は弊社で判断)
※弊社H&Iグローバルリサーチ株式会社はMarketsandMarketsの日本における正規販売代理店です。

【レポートの概要】

当調査レポートでは、可視化および3Dレンダリング用ソフトウェアの世界市場について調査・分析し、エグゼクティブサマリー、市場インサイト、市場概観/市場動向、産業動向、バリューチェーン分析、市場環境分析、用途別分析、導入方式別分析、需要先別分析、地域別分析、市場規模及び予測、市場動向、競争状況、関連企業分析などの情報をお届けいたします。

The visualization and 3D rendering software market size is expected to grow from USD 431.1 Million in 2015 to USD 1,602.3 Million by 2020, at an estimated CAGR of 30.03% during the forecast period. Major growth drivers of the market are just-in-time marketing opportunities, less time and low costs involved, and the advent of 3D-enabled display devices. These factors are expected to shape the future of the visualization and 3D rendering market.

Among applications, architectural and product visualization is expected to have the largest market share in 2015 while marketing and advertisement is expected to grow at the highest CAGR from 2015 to 2020. The growth in the segment is driven by the fact that during the stages of prototyping, consumers get to see a realistic picture of how their image or animation is going to turn out. 3D rendering creates an effective marketing tool giving the client a full visualization of space or building.

The global market has been segmented on the basis of regions into North America, Asia Pacific (APAC), Europe, the Middle East and Africa (MEA), and Latin America, to provide a region-specific analysis in the report. The North American region is expected to continue being the largest revenue generator region for visualization and 3D rendering software vendors for the next five years, followed by Europe. This is mainly because in developed economies of Canada and the U.S., there is a high focus on innovations obtained from R&D and technology. The APAC region is expected to be fastest-growing region in the visualization and 3D rendering market. The growth in this region is primarily driven by the growing awareness among enterprises. Many APAC countries such as China, India, Japan, Singapore, and Korea are investing heavily in cost-effective rendering solutions and services.

The visualization and 3D rendering market faces challenges such as lack of availability of 3D content. Companies have failed in implementing 3D technologies properly within the organization due to the lack of 3D content that is needed for data storage. The 3D content technology is growing due to its increasing usage in various industrial sectors. Factor such as lack of infrastructure is expected to limit the market growth. The lack of adaptability of existing infrastructure hinders the growth of the 3D imaging market. To implement 3D rendering technologies comprehensively, smarter equipment and devices are required.

Major vendors that offer visualization and 3D rendering solutions and services globally are Autodesk (U.S.), Luxion (U.S.), Dassualt Systemes (Europe), NVIDIA (U.S.), Chaos Group (Europe), Lumion (Europe), Next Limit Technologies (Europe), and Solid Iris Technologies (Europe). These vendors have adopted different types of organic and inorganic growth strategies such as new product launches, partnerships and collaborations, and mergers and acquisitions to expand their offerings in the visualization and 3D rendering market.

【レポートの目次】

1 Introduction (Page No. – 13)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Market Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.4 Limitations
1.5 Currency
1.6 Stakeholders

2 Research Methodology (Page No. – 17)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primary Interviews: By Company Type, Designation, and Region
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Triangulation
2.4 Research Assumptions

3 Executive Summary (Page No. – 26)

4 Premium Insights (Page No. – 31)
4.1 Attractive Market Opportunities in the Visualization and 3D Rendering Market
4.2 Market: By Application and By Region
4.3 Visualization and 3D Rendering Software Market, By Application
4.4 Lifecycle Analysis, By Region, 2015

5 Market Overview (Page No. – 35)
5.1 Introduction
5.2 Market Segmentation
5.2.1 By Application
5.2.2 By Deployment Type
5.2.3 By End User
5.2.4 By Region
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Just-In-Time Marketing
5.3.1.2 Less Time and Low Cost
5.3.1.3 Advent of 3D-Enabled Display Devices
5.3.2 Restraints
5.3.2.1 Lack of Infrastructure
5.3.3 Opportunities
5.3.3.1 Growth of High Definition 3D Viewing Experience
5.3.3.2 Rising Need of Prototyping
5.3.4 Challenges
5.3.4.1 Lack of Availability of 3D Content

6 Industry Trends (Page No. – 44)
6.1 Introduction
6.2 Visualization and 3D Rendering Market: Value Chain Analysis
6.3 Porter’s Five Forces Analysis
6.3.1 Threat From New Entrants
6.3.2 Threat From Substitutes
6.3.3 Bargaining Power of Suppliers
6.3.4 Bargaining Power of Buyers
6.3.5 Intensity of Competitive Rivalry
6.4 Standards and Regulations
6.4.1 Health Insurance Portability and Accountability Act
6.4.2 Digital Millennium Copyright Act

7 Visualization and 3D Rendering Market Analysis, By Application (Page No. – 51)
7.1 Introduction
7.2 High End Video Games
7.3 Architectural and Product Visualizations
7.4 Training Simulation
7.5 Marketing and Advertisement

8 Visualization and 3D Rendering Market Analysis, By Deployment Type (Page No. – 56)
8.1 Introduction
8.2 on Premises
8.3 Cloud-Based

9 Visualization and 3D Rendering Market Analysis, By End User (Page No. – 60)
9.1 Introduction
9.2 Architecture, Building and Construction
9.3 Media and Entertainment
9.4 Design and Engineering
9.5 Healthcare and Life Sciences
9.6 Academia
9.7 Others

10 Geographic Analysis (Page No. – 68)
10.1 Introduction
10.2 North America
10.3 Europe
10.4 Asia-Pacific
10.5 Middle East and Africa
10.6 Latin America

11 Competitive Landscape (Page No. – 80)
11.1 Overview
11.2 Competitive Situation and Trends
11.2.1 New Product Launches and Enhancements
11.2.2 Agreements, Partnerships, Collaborations, and Joint Ventures
11.2.3 Mergers and Acquisitions
11.2.4 Integration and Expansion

12 Company Profiles (Page No. – 88)
(Company at A Glance, Recent Financials, Products & Services, Strategies & Insights, & Recent Developments)*
12.1 Introduction
12.2 Autodesk, Inc.
12.3 Luxion, Inc.
12.4 Dassault Systemes
12.5 Nvidia Corporation
12.6 Chaos Group
12.7 Lumion
12.8 Solid Angle
12.9 Next Limit Technologies
12.10 Otoy, Inc.
12.11 Solid IRIS Technologies

*Details on Company at A Glance, Recent Financials, Products & Services, Strategies & Insights, & Recent Developments Might Not Be Captured in Case of Unlisted Companies.

13 Appendix (Page No. – 111)
13.1 Industry Experts
13.2 Discussion Guide
13.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
13.4 Introducing RT: Real-Time Market Intelligence
13.5 Related Reports

List of Tables (40 Tables)

Table 1 Visualization and 3D Rendering Market Size and Growth Rate, 2013–2020 (USD Million, Y-O-Y %)
Table 2 Market: Summary of Drivers
Table 3 Market: Summary of Restraints
Table 4 Market: Summary of Opportunities
Table 5 Market: Summary of Challenges
Table 6 Visualization and 3D Rendering Software Market Size, By Application, 2013–2020 (USD Million)
Table 7 High-End Video Games: Market Size, By Region, 2013–2020 (USD Million)
Table 8 Architectural and Product Visualizations: Market Size, By Region, 2013–2020 (USD Million)
Table 9 Training Simulation: Market Size, By Region, 2013–2020 (USD Million)
Table 10 Marketing and Advertisement: Market Size, By Region, 2013–2020 (USD Million)
Table 11 Visualization and 3D Rendering Market, By Deployment Type, 2013–2020 (USD Million)
Table 12 On-Premises: Market Size, By Region, 2013–2020 (USD Million)
Table 13 Cloud-Based Deployment: Visualization and 3D Rendering Software Market Size, By Region, 2013–2020 (USD Million)
Table 14 Market Size, By End User, 2013–2020 (USD Million)
Table 15 Architecture, Building and Construction: Market Size, By Region, 2013–2020 (USD Million)
Table 16 Media and Entertainment: Market Size, By Region, 2013–2020 (USD Million)
Table 17 Desing and Engineering: Market Size, By Region, 2013–2020 (USD Million)
Table 18 Healthcare and Life Sciences: Market Size, By Region, 2013–2020 (USD Million)
Table 19 Academia: Market Size, By Region, 2013–2020 (USD Million)
Table 20 Others: Market Size, By Region, 2013–2020 (USD Million)
Table 21 Market Size, By Region, 2013–2020 (USD Million)
Table 22 North America: Market Size, By Application, 2013–2020 (USD Million)
Table 23 North America: Market Size, By Deployement Type, 2013–2020 (USD Million)
Table 24 North America: Visualization and 3D Rendering Market Size, By End User, 2013–2020 (USD Million)
Table 25 Europe: Market Size, By Application, 2013–2020 (USD Million)
Table 26 Europe: Visualization and 3D Rendering Software Market Size, By Deployement Type, 2013–2020 (USD Million)
Table 27 Europe: Market Size, By End User, 2013–2020 (USD Million)
Table 28 Asia-Pacific: Market Size, By Application, 2013–2015 (USD Million)
Table 29 Asia-Pacific: Market Size, By Deployement Type, 2013–2020 (USD Million)
Table 30 Asia-Pacific: Market Size, By End User, 2013–2020 (USD Million)
Table 31 Middle East and Africa: Market Size, By Application, 2013–2020 (USD Million)
Table 32 Middle East and Africa: Market Size, By Deployement Type, 2013–2020 (USD Million)
Table 33 Middle East and Africa: Market Size, By End User, 2013–2020 (USD Million)
Table 34 Latin America: Market Size, By Application, 2013–2020(USD Million)
Table 35 Latin America: Market Size, By Deployement Type, 2013–2020 (USD Million)
Table 36 Latin America: Visualization and 3D Rendering Software Market Size, By End User, 2013–2020 (USD Million)
Table 37 New Product Launches and Enhancements, 2013–2015
Table 38 Agreements, Partnerships, Collaborations, and Joint Ventures, 2013–2015
Table 39 Mergers and Acquisitions, 2013–2015
Table 40 Integrations and Business Expansions, 2013–2015

List of Figures (41 Figures)

Figure 1 Visualization and 3D Rendering Market: Research Design
Figure 2 Market Size Estimation Methodology: Bottom-Up Approach
Figure 3 Market Size Estimation Methodology: Top-Down Approach
Figure 4 Data Triangulation
Figure 5 Market Size, By Application: Marketing and Advertisement is Expected to Exhibit Highest Growth Rate
Figure 6 On-Premises Deployment is Expected to Have the Largest Market Share in 2015
Figure 7 Media and Entertainment Segment is Expected to Showcase Highest Growth Rate During the Forecast Period (2015–2020)
Figure 8 APAC is Expected to Have the Highest CAGR During the Forecast Period
Figure 9 The Global Visualization and 3D Rendering Sotware Market Presents Lucrative Opportunities
Figure 10 Architectural and Product Visualization is Expected to Exhibit the Largest Market Share
Figure 11 Marketing and Advertisement is Expected to Have the Highest Market Growth Potential During the Forecast Period
Figure 12 Regional Lifecycle: Asia-Pacific is in the Growth Phase in 2015
Figure 13 Visualization and 3D Rendering Market Segmentation
Figure 14 Market Segmentation: By Application
Figure 15 Market Segmentation: By Deployment Type
Figure 16 Market Segmentation: By End User
Figure 17 Market Segmentation: By Region
Figure 18 Visualization and 3D Rendering Market: Drivers, Restraints, Opportunities, and Challenges
Figure 19 Value Chain Analysis
Figure 20 Porter’s Five Forces Analysis (2015): High Market Growth Rate is Increasing the Competition in the Industry
Figure 21 Marketing and Advertisement is Expected to Grow at the Highest Rate During the Forecast Period
Figure 22 Cloud Deployment is Expected to Grow at A Higher CAGR During the Forecast Period
Figure 23 Media and Entertainment is Expected to Grow at the Highest CAGR During the Forecast Period
Figure 24 Asia-Pacific is Expected to Grow at the Highest CAGR in the Visualization and 3D Rendering Software Market
Figure 25 Geographic Snapshot: Asia-Pacific is Expected to Exhibit the Highest Growth in the Visualization and 3D Rendering Market
Figure 26 North America Market Snapshot: Architectural and Product Visualization is Expected to Have the Largest Market Size in 2015
Figure 27 Asia-Pacific Market Snapshot: Asia-Pacific is Expected to Be the Fastest Growing Region in 2015
Figure 28 Companies Adopted New Product Launch and Partnership and Agreement as the Key Growth Strategies Over the Last Three Years
Figure 29 Market Evaluation Framework
Figure 30 Battle for Market Share: New Product Launch and Enhancement Was the Key Strategy for the Growth of the Visualization and 3D Rendering Market
Figure 31 Geographic Revenue Mix of Top Market Players
Figure 32 Autodesk, Inc.: Company Snapshot
Figure 33 Autodesk, Inc.: SWOT Analysis
Figure 34 Luxion, Inc.: SWOT Analysis
Figure 35 Dassault Systemes: Company Snapshot
Figure 36 Dassault Systemes: SWOT Analysis
Figure 37 Nvidia Corporation: Company Snapshot
Figure 38 Nvidia Corporation: SWOT Analysis
Figure 39 Chaos Group: SWOT Analysis
Figure 40 Marketsandmarkets Knowledge Store Snapshot
Figure 41 Marketsandmarkets Knowledge Store: Information & Communications Technology Industry Snapshot

【レポートのキーワード】

可視化ソフトウェア、3Dレンダリングソフトウェア、ビデオゲーム、製品可視化、シミュレーション、マーケティング、広告、用途

★調査レポート[可視化および3Dレンダリング用ソフトウェアの世界市場予測(~2020)] ( Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020 / MAM-TC-4168) 販売に関する免責事項
[可視化および3Dレンダリング用ソフトウェアの世界市場予測(~2020)] ( Visualization and 3D Rendering Software Market by Application (High-End Video Games, Architectural and Product Visualization, Training Simulation, Marketing and Advertisement), by Deployment Type, by End User, by Region - Global Forecast to 2020 / MAM-TC-4168) についてEメールでお問い合わせ


◆H&Iグローバルリサーチ株式会社のお客様(例)◆